Difference between revisions of "modelToWorldVisual"

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(see also)
(see also)
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|x1= <code>_aboveAndBehindPlayer = [[player]] [[modelToWorldVisual]] [0,-1,3];</code>
 
|x1= <code>_aboveAndBehindPlayer = [[player]] [[modelToWorldVisual]] [0,-1,3];</code>
  
| [[modelToWorld]], [[worldToModelVisual]], [[worldToModel]], [[selectionPosition]]  |= See also
+
| [[modelToWorld]], [[vectorModelToWorldVisual]], [[worldToModelVisual]], [[worldToModel]], [[selectionPosition]]  |= See also
  
 
}}
 
}}

Revision as of 00:20, 3 February 2019

Introduced with Arma 3 version 1.321.32
Hover & click on the images for descriptions

Description

Description:
Converts position from object model space to world space in render time scope. For ASL version see modelToWorldVisualWorld.

Syntax

Syntax:
object modelToWorldVisual modelPos
Parameters:
object: Object
modelPos: Array - in format PositionRelative ([x,y,z] offset relative to the model centre)
Return Value:
Array - world position in format PositionAGL

Examples

Example 1:
_aboveAndBehindPlayer = player modelToWorldVisual [0,-1,3];

Additional Information

See also:
modelToWorldvectorModelToWorldVisualworldToModelVisualworldToModelselectionPosition
Groups:
Uncategorised

Notes

i
Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.

Notes