Difference between revisions of "modelToWorldVisual"

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "[[Category:Scripting Commands ArmA|" to "[[Category:Scripting Commands Armed Assault|")
m
Line 7: Line 7:
  
 
|1.32|Game version=
 
|1.32|Game version=
 +
 +
|gr1= Object Manipulation |=GROUP1
 +
|gr2= Render Time Scope |=GROUP2
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  
Line 35: Line 38:
 
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Render Time Scope Scripting Commands|{{uc:{{PAGENAME}}}}]]
 

Revision as of 15:39, 15 September 2020

Introduced with Arma 3 version 1.321.32
Hover & click on the images for descriptions

Description

Description:
Converts position from object model space to world space in render time scope. For ASL version see modelToWorldVisualWorld.

Syntax

Syntax:
object modelToWorldVisual modelPos
Parameters:
object: Object
modelPos: Array - in format PositionRelative ([x,y,z] offset relative to the model centre)
Return Value:
Array - world position in format PositionAGL

Examples

Example 1:
_aboveAndBehindPlayer = player modelToWorldVisual [0,-1,3];

Additional Information

See also:
modelToWorldvectorModelToWorldVisualgetPosWorldVisualworldToModelVisualworldToModelselectionPosition
Groups:
Object ManipulationRender Time Scope

Notes

i
Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.

Notes