modelToWorldVisual: Difference between revisions

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Revision as of 15:19, 5 January 2021


Hover & click on the images for description

Description

Description:
Converts position from object model space to world space in render time scope. For ASL version see modelToWorldVisualWorld.
Groups:
Object ManipulationRender Time Scope

Syntax

Syntax:
object modelToWorldVisual modelPos
Parameters:
object: Object
modelPos: Array - in format PositionRelative ([x,y,z] offset relative to the model centre)
Return Value:
Array - world position in format PositionAGL

Examples

Example 1:
_aboveAndBehindPlayer = player modelToWorldVisual [0,-1,3];

Additional Information

See also:
modelToWorldvectorModelToWorldVisualgetPosWorldVisualworldToModelVisualworldToModelselectionPosition

Notes

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Notes