modelToWorldVisual: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "_{10,} " to "")
No edit summary
(9 intermediate revisions by one other user not shown)
Line 1: Line 1:
[[Category:Scripting Commands|MODELTOWORLD]]
{{RV|type=command
{{GameCategory|arma1|Scripting Commands}}
{{Command|Comments=


| arma3 |Game name=
|game1= arma3
|version1= 1.32


|1.32|Game version=
|gr1= Object Manipulation
|gr2= Render Time Scope


|gr1= Object Manipulation |GROUP1=
|descr= Converts position from object model space to world space in render time scope. For ASL version see [[modelToWorldVisualWorld]].
|gr2= Render Time Scope |GROUP2=
{{Feature|important|For [[setObjectScale|scaled objects]], the relative position will first be [[vectorMultiply|multiplied]] by the object scale.<br>
For example, if the object scale is 2, {{ic|_obj modelToWorldVisual [0,1,0]}} will be offset '''2 meters''' from the model center ({{ic|[0,0,0]}}).
}}
|s1= object [[modelToWorldVisual]]  modelPos


| Converts position from object model space to world space in render time scope. For ASL version see [[modelToWorldVisualWorld]]. |DESCRIPTION=
|p1= object: [[Object]]


| object '''modelToWorldVisual''' modelPos |SYNTAX=
|p2= modelPos: [[Array]] - in format [[PositionRelative]] ([x,y,z] offset relative to the model centre)


|p1= object: [[Object]] |PARAMETER1=
|r1= [[Array]] - world position in format [[PositionAGL]]


|p2= modelPos: [[Array]] - in format [[PositionRelative]] ([x,y,z] offset relative to the model centre) |PARAMETER2=
| [[Array]] - world position in format [[PositionAGL]] |RETURNVALUE=
|x1= <code>_aboveAndBehindPlayer = [[player]] [[modelToWorldVisual]] [0,-1,3];</code>
|x1= <code>_aboveAndBehindPlayer = [[player]] [[modelToWorldVisual]] [0,-1,3];</code>


| [[modelToWorld]], [[vectorModelToWorldVisual]], [[getPosWorldVisual]], [[worldToModelVisual]], [[worldToModel]], [[selectionPosition]] |SEEALSO=
|seealso= [[modelToWorld]], [[vectorModelToWorldVisual]], [[getPosWorldVisual]], [[worldToModelVisual]], [[worldToModel]], [[selectionPosition]]
 
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
{{GameCategory|arma3|New Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Revision as of 16:57, 29 July 2021

Hover & click on the images for description

Description

Description:
Converts position from object model space to world space in render time scope. For ASL version see modelToWorldVisualWorld.
For scaled objects, the relative position will first be multiplied by the object scale.
For example, if the object scale is 2, _obj modelToWorldVisual [0,1,0] will be offset 2 meters from the model center ([0,0,0]).
Groups:
Object ManipulationRender Time Scope

Syntax

Syntax:
object modelToWorldVisual modelPos
Parameters:
object: Object
modelPos: Array - in format PositionRelative ([x,y,z] offset relative to the model centre)
Return Value:
Array - world position in format PositionAGL

Examples

Example 1:
_aboveAndBehindPlayer = player modelToWorldVisual [0,-1,3];

Additional Information

See also:
modelToWorldvectorModelToWorldVisualgetPosWorldVisualworldToModelVisualworldToModelselectionPosition

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note