modelToWorldVisual: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Some wiki formatting) |
No edit summary |
||
(2 intermediate revisions by one other user not shown) | |||
Line 2: | Line 2: | ||
|game1= arma3 | |game1= arma3 | ||
|version1= 1.32 | |version1= 1.32 | ||
Line 9: | Line 8: | ||
|descr= Converts position from object model space to world space in render time scope. For ASL version see [[modelToWorldVisualWorld]]. | |descr= Converts position from object model space to world space in render time scope. For ASL version see [[modelToWorldVisualWorld]]. | ||
{{Feature|important|For [[setObjectScale|scaled objects]], the relative position will first be [[vectorMultiply|multiplied]] by the object scale.<br> | |||
| | For example, if the object scale is 2, {{ic|_obj modelToWorldVisual [0,1,0]}} will be offset '''2 meters''' from the model center ({{ic|[0,0,0]}}). | ||
}} | |||
|s1= object [[modelToWorldVisual]] modelPos | |||
|p1= object: [[Object]] | |p1= object: [[Object]] |
Revision as of 16:57, 29 July 2021
Description
- Description:
- Converts position from object model space to world space in render time scope. For ASL version see modelToWorldVisualWorld.
- Groups:
- Object ManipulationRender Time Scope
Syntax
- Syntax:
- object modelToWorldVisual modelPos
- Parameters:
- object: Object
- modelPos: Array - in format PositionRelative ([x,y,z] offset relative to the model centre)
- Return Value:
- Array - world position in format PositionAGL
Examples
- Example 1:
_aboveAndBehindPlayer = player modelToWorldVisual [0,-1,3];
Additional Information
- See also:
- modelToWorldvectorModelToWorldVisualgetPosWorldVisualworldToModelVisualworldToModelselectionPosition
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note