modelToWorldVisual: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
m (Some wiki formatting)
 
(37 intermediate revisions by 5 users not shown)
Line 1: Line 1:
[[Category:Scripting Commands|MODELTOWORLD]]
{{RV|type=command
[[Category:Scripting Commands ArmA|MODELTOWORLD]]
{{Command|= Comments
____________________________________________________________________________________________


| arma3 |= Game name
|game1= arma3
|version1= 1.32


|1.32|= Game version
|gr1= Object Manipulation
____________________________________________________________________________________________
|gr2= Render Time Scope


| Converts position from object model space to world space in render time scope. |= Description
|descr= Converts position from object model space to world space in render time scope. For ASL version see [[modelToWorldVisualWorld]].
____________________________________________________________________________________________
{{Feature|important|For [[setObjectScale|scaled objects]], the relative position will first be [[vectorMultiply|multiplied]] by the object scale.<br>
 
For example, if the object scale is 2, <sqf inline>_obj modelToWorldVisual [0,1,0]</sqf> will be offset '''2 meters''' from the model center (<sqf inline>[0,0,0]</sqf>).
| object '''modelToWorldVisual''' modelPos |= Syntax
}}
|s1= object [[modelToWorldVisual]]  modelPos


|p1= object: [[Object]] |= Parameter 1
|p1= object: [[Object]]


|p2= modelPos: [[Array]] - [x,y,z] offset relative to the model centre |= Parameter 2
|p2= modelPos: [[Array]] - in format [[Position#PositionRelative|PositionRelative]] ([x,y,z] offset relative to the model centre)


| [[Array]] - world position in format [[Position]] |= Return value
|r1= [[Array]] - world position in format [[Position#PositionAGL|PositionAGL]]
____________________________________________________________________________________________
|x1= <code>_aboveAndBehindPlayer = [[player]] [[modelToWorldVisual]] [0,-1,3];</code>


| [[modelToWorld]], [[worldToModelVisual]], [[worldToModel]], [[selectionPosition]] |= See also
|x1= <sqf>_aboveAndBehindPlayer = player modelToWorldVisual [0,-1,3];</sqf>


|seealso= [[modelToWorld]] [[vectorModelToWorldVisual]] [[getPosWorldVisual]] [[worldToModelVisual]] [[worldToModel]] [[selectionPosition]]
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
[[Category:Arma_3:_New_Scripting_Commands_List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Render Time Scope Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 16:32, 27 July 2022

Hover & click on the images for description

Description

Description:
Converts position from object model space to world space in render time scope. For ASL version see modelToWorldVisualWorld.
For scaled objects, the relative position will first be multiplied by the object scale.
For example, if the object scale is 2, _obj modelToWorldVisual [0,1,0] will be offset 2 meters from the model center ([0,0,0]).
Groups:
Object ManipulationRender Time Scope

Syntax

Syntax:
object modelToWorldVisual modelPos
Parameters:
object: Object
modelPos: Array - in format PositionRelative ([x,y,z] offset relative to the model centre)
Return Value:
Array - world position in format PositionAGL

Examples

Example 1:
_aboveAndBehindPlayer = player modelToWorldVisual [0,-1,3];

Additional Information

See also:
modelToWorld vectorModelToWorldVisual getPosWorldVisual worldToModelVisual worldToModel selectionPosition

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note