modelToWorldVisual: Difference between revisions

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m (template:command argument fix)
(see also)
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|x1= <code>_aboveAndBehindPlayer = [[player]] [[modelToWorldVisual]] [0,-1,3];</code>
|x1= <code>_aboveAndBehindPlayer = [[player]] [[modelToWorldVisual]] [0,-1,3];</code>


| [[modelToWorld]], [[vectorModelToWorldVisual]], [[worldToModelVisual]], [[worldToModel]], [[selectionPosition]]  |SEEALSO=
| [[modelToWorld]], [[vectorModelToWorldVisual]], [[getPosWorldVisual]], [[worldToModelVisual]], [[worldToModel]], [[selectionPosition]]  |SEEALSO=


}}
}}

Revision as of 14:19, 3 August 2019


Hover & click on the images for description

Description

Description:
Converts position from object model space to world space in render time scope. For ASL version see modelToWorldVisualWorld.
Groups:
Uncategorised

Syntax

Syntax:
object modelToWorldVisual modelPos
Parameters:
object: Object
modelPos: Array - in format PositionRelative ([x,y,z] offset relative to the model centre)
Return Value:
Array - world position in format PositionAGL

Examples

Example 1:
_aboveAndBehindPlayer = player modelToWorldVisual [0,-1,3];

Additional Information

See also:
modelToWorldvectorModelToWorldVisualgetPosWorldVisualworldToModelVisualworldToModelselectionPosition

Notes

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Notes