modelToWorldVisualWorld: Difference between revisions

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| Converts position from object model space to world space in render time. |= Description
| Converts position from object model space to world space in render time. |DESCRIPTION=


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| obj '''modelToWorldVisualWorld''' modelPos |= Syntax
| obj '''modelToWorldVisualWorld''' modelPos |SYNTAX=
|p1= obj: [[Object]] |= Parameter 1
|p1= obj: [[Object]] |PARAMETER1=
|p2= modelPos: [[Array]] |= Parameter 2
|p2= modelPos: [[Array]] |PARAMETER2=
| [[Array]] |= Return Value
| [[Array]] |RETURNVALUE=


|x1= <code>[[player]] [[modelToWorldVisualWorld]] [0,1,0]</code> |= Example 1
|x1= <code>[[player]] [[modelToWorldVisualWorld]] [0,1,0]</code> |EXAMPLE1=


| [[modelToWorldWorld]] |= See Also
| [[modelToWorldWorld]] |SEEALSO=
}}
}}



Revision as of 15:43, 7 April 2019

Hover & click on the images for description

Description

Description:
Converts position from object model space to world space in render time.
Groups:
Uncategorised

Syntax

Syntax:
obj modelToWorldVisualWorld modelPos
Parameters:
obj: Object
modelPos: Array
Return Value:
Array

Examples

Example 1:
player modelToWorldVisualWorld [0,1,0]

Additional Information

See also:
modelToWorldWorld

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

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Posted on May 28, 2017 - 22:19 (UTC)
Killzone Kid
This command produces identical result to modelToWorldVisual command used in conjunction with AGLToASL obj modelToWorldVisualWorld [1,2,3] isEqualTo AGLToASL (obj modelToWorldVisual [1,2,3]); // true