modelToWorldVisualWorld: Difference between revisions

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|x1= <code>[[player]] [[modelToWorldVisualWorld]] [0,1,0]</code>
|x1= <code>[[player]] [[modelToWorldVisualWorld]] [0,1,0]</code>


| [[modelToWorldWorld]], [[modelToWorldVisual]], [[getPosWorldVisual]]
|seealso= [[modelToWorldWorld]], [[modelToWorldVisual]], [[getPosWorldVisual]]
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<dd class="notedate">Posted on May 28, 2017 - 22:19 (UTC)</dd>
<dd class="notedate">Posted on May 28, 2017 - 22:19 (UTC)</dd>
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt>
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt>
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Revision as of 01:55, 6 April 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Object ManipulationRender Time Scope

Syntax

Syntax:
Syntax needed
Parameters:
obj: Object
modelPos: Array
Return Value:
Return value needed

Examples

Example 1:
player modelToWorldVisualWorld [0,1,0]

Additional Information

See also:
modelToWorldWorldmodelToWorldVisualgetPosWorldVisual

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on May 28, 2017 - 22:19 (UTC)
Killzone Kid
This command produces identical result to modelToWorldVisual command used in conjunction with AGLToASL obj modelToWorldVisualWorld [1,2,3] isEqualTo AGLToASL (obj modelToWorldVisual [1,2,3]); // true