modelToWorldVisualWorld: Difference between revisions
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{{ | {{RV|type=command | ||
| | |arma3|= Game | ||
|1.70 | |1.70 | ||
|arg= | |arg= | ||
| | |eff= | ||
| | |gr1= Object Manipulation | ||
|gr2= Render Time Scope | |||
| obj '''modelToWorldVisualWorld''' modelPos | |||
|p1= obj: [[Object]] | | Converts position from object model space to world space in render time. | ||
|p2= modelPos: [[Array]] | |||
| obj '''modelToWorldVisualWorld''' modelPos | |||
|p1= obj: [[Object]] | |||
|p2= modelPos: [[Array]] | |||
| [[Array]] - World position in format [[PositionASL]] | |||
| [[Array]] | |||
|x1= | |x1= <code>[[player]] [[modelToWorldVisualWorld]] [0,1,0]</code> | ||
| [[modelToWorldWorld]] | |||
|seealso= [[modelToWorldWorld]], [[modelToWorldVisual]], [[getPosWorldVisual]] | |||
}} | }} | ||
<dl class= | |||
< | <dl class="command_description"> | ||
< | <dt></dt> | ||
<dd class= | <dd class="notedate">Posted on May 28, 2017 - 22:19 (UTC)</dd> | ||
<dt class= | <dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt> | ||
<dd class= | <dd class="note"> | ||
<code>[[ | This command produces identical result to [[modelToWorldVisual]] command used in conjunction with [[AGLToASL]] | ||
<code>obj [[modelToWorldVisualWorld]] [1,2,3] [[isEqualTo]] [[AGLToASL]] (obj [[modelToWorldVisual]] [1,2,3]); // true</code> | |||
</dd> | |||
</dl> | </dl> | ||
Revision as of 00:55, 6 April 2021
Description
- Description:
- Description needed
- Groups:
- Object ManipulationRender Time Scope
Syntax
- Syntax:
- Syntax needed
- Parameters:
- obj: Object
- modelPos: Array
- Return Value:
- Return value needed
Examples
- Example 1:
player modelToWorldVisualWorld [0,1,0]
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on May 28, 2017 - 22:19 (UTC)
- Killzone Kid
-
This command produces identical result to modelToWorldVisual command used in conjunction with AGLToASL
obj modelToWorldVisualWorld [1,2,3] isEqualTo AGLToASL (obj modelToWorldVisual [1,2,3]); // true