modelToWorldWorld

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Description

Description:
Converts position from object model space to world space in PositionASL format from the object's centre position.
For scaled objects, the relative position will first be multiplied by the object scale.
For example, if the object scale is 2, _obj modelToWorldWorld [0,1,0] will be offset 2 meters from the model center ([0,0,0]).
Groups:
Positions

Syntax

Syntax:
obj modelToWorldWorld modelPos
Parameters:
obj: Object
modelPos: Array format PositionRelative
Return Value:
Array in format PositionASL - the model's centre (see getPosWorld)

Examples

Example 1:
private _playersFrontWorld = player modelToWorldWorld [0,1,0];

Additional Information

See also:
modelToWorldVisualWorld

Notes

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