moveInDriver: Difference between revisions

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[[Category:Scripting Commands]]
{{Command|Comments=
[[Category:Scripting Commands OFP 1.97]]
____________________________________________________________________________________________
[[Category:Scripting Commands OFP 1.46]]
[[Category:Scripting Commands ArmA]]


back to [[Scripting_Reference#M|COMREF]]
| ofp |Game name=


<h2 style="color:#000066">''soldier '''''moveInDriver ''vehicle'''''</h2>
|1.00|Game version=


|arg= local |Multiplayer Arguments=


'''Operand types:'''
|eff= global |Multiplayer Effects=
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'''soldier:''' [[Object]]
| Move soldier into vehicle driver position (Immediate, no animation). |DESCRIPTION=
____________________________________________________________________________________________


'''vehicle:''' [[Object]]
| unitName '''moveInDriver''' vehicle |SYNTAX=


'''Type of returned value:'''
|p1= unitName: [[Object]] |PARAMETER1=
|p2= vehicle: [[Object]] |PARAMETER2=


[[Nothing]]
| [[Nothing]] |RETURNVALUE=
____________________________________________________________________________________________
 
|x1= <code>_soldierOne '''moveInDriver''' _tankOne </code> |EXAMPLE1=
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'''Description:'''
| [[moveInAny]], [[moveInCargo]], [[moveInCommander]], [[moveInGunner]], [[moveInTurret]], [[assignAsCargo]], [[assignAsCommander]], [[assignAsDriver]], [[assignAsGunner]], [[isTurnedOut]]  |SEEALSO=


Move soldier into vehicle driver position (Immediate, no animation).
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->


<dd class="notedate">Posted on August 4, 2006 - 14:44
<dt class="note">'''[[User:Hardrock|hardrock]]'''<dd class="note">''Notes from before the conversion:''


'''Example:'''
MP Note Functions MoveInDriver can only be called for local soldiers. They will be ignored for remote soldiers. (see [[Locality in Multiplayer]])


soldierOne '''moveInDriver''' tankOne
 
<dt class="note">'''[[User:Ceeeb|Ceeeb]]'''
<dd class="note">
In '''OFP v1.96''', the moveIn commands will not trigger an associated getIn [[Operation_Flashpoint:_EventHandlers_List|event]]. To ensure the getIn event is fired, use the "getIn Driver" [[Operation_Flashpoint:_Actions_List|action]] command.
 
 
 
<!-- Note Section END -->
</dl>
 
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands|MOVEINDRIVER]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|MOVEINDRIVER]]
[[Category:Scripting Commands OFP 1.46|MOVEINDRIVER]]
[[Category:Scripting Commands ArmA|MOVEINDRIVER]]
[[Category:Command_Group:_Vehicle_Assignment|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]

Revision as of 16:22, 1 September 2019

Hover & click on the images for description

Description

Description:
Move soldier into vehicle driver position (Immediate, no animation).
Groups:
Uncategorised

Syntax

Syntax:
unitName moveInDriver vehicle
Parameters:
unitName: Object
vehicle: Object
Return Value:
Nothing

Examples

Example 1:
_soldierOne moveInDriver _tankOne

Additional Information

See also:
moveInAnymoveInCargomoveInCommandermoveInGunnermoveInTurretassignAsCargoassignAsCommanderassignAsDriverassignAsGunnerisTurnedOut

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 4, 2006 - 14:44
hardrock
Notes from before the conversion: MP Note Functions MoveInDriver can only be called for local soldiers. They will be ignored for remote soldiers. (see Locality in Multiplayer)
Ceeeb
In OFP v1.96, the moveIn commands will not trigger an associated getIn event. To ensure the getIn event is fired, use the "getIn Driver" action command.

Bottom Section