Difference between revisions of "moveInDriver"

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MP Note Functions MoveInDriver can only be called for local soldiers. They will be ignored for remote soldiers. (see [[Locality in Multiplayer]])
 
MP Note Functions MoveInDriver can only be called for local soldiers. They will be ignored for remote soldiers. (see [[Locality in Multiplayer]])
 
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<dt class="note">'''[[User:Ceeeb|Ceeeb]]'''</dt>
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In '''OFP v1.96''', the moveIn commands will not trigger an associated getIn [[Operation_Flashpoint:_EventHandlers_List|event]]. To ensure the getIn event is fired, use the "getIn Driver" [[Operation_Flashpoint:_Actions_List|action]] command.
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Revision as of 08:02, 2 February 2007

Introduced with Operation Flashpoint version 1.00
  

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Move soldier into vehicle driver position (Immediate, no animation).

Syntax

Syntax:
soldier moveInDriver vehicle
Parameters:
soldier: Object
vehicle: Object
Return Value:
Nothing

Examples

Example 1:
soldierOne moveInDriver tankOne

Additional Information

Multiplayer:
-
See also:
moveInCargomoveInCommandermoveInGunnermoveInTurretassignAsCargoassignAsCommanderassignAsDriverassignAsGunner

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Posted on August 4, 2006 - 14:44
hardrock
Notes from before the conversion: MP Note Functions MoveInDriver can only be called for local soldiers. They will be ignored for remote soldiers. (see Locality in Multiplayer)
Ceeeb
In OFP v1.96, the moveIn commands will not trigger an associated getIn event. To ensure the getIn event is fired, use the "getIn Driver" action command.

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