moveInGunner: Difference between revisions

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{{Command|= Comments
{{Command|Comments=
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| ofp |= Game name
| ofp |Game name=


|1.00|= Game version
|1.00|Game version=
 
|arg= local |Multiplayer Arguments=
 
|eff= global |Multiplayer Effects=
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| Move soldier into vehicle gunner position (Immediate, no animation). |= Description
| Move soldier into vehicle gunner position (Immediate, no animation). |DESCRIPTION=
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| soldier '''moveInGunner''' vehicle |= Syntax
| unitName '''moveInGunner''' vehicle |SYNTAX=


|p1= soldier: [[Object]] |= Parameter 1
|p1= unitName: [[Object]] |PARAMETER1=
|p2= vehicle: [[Object]] |PARAMETER2=


|p2= vehicle: [[Object]] |= Parameter 2
| [[Nothing]] |RETURNVALUE=
 
| [[Nothing]] |= Return value
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|x1= <code>soldierOne '''moveInGunner''' tankOne </code> |= Example 1
|x1= <code>soldierOne '''moveInGunner''' tankOne </code> |EXAMPLE1=
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|[[moveInCargo]], [[moveInCommander]], [[moveInDriver]], [[moveInTurret]], [[assignAsCargo]], [[assignAsCommander]], [[assignAsDriver]], [[assignAsGunner]]  |= See also
| [[moveInAny]], [[moveInCargo]], [[moveInCommander]], [[moveInDriver]], [[moveInTurret]], [[assignAsCargo]], [[assignAsCommander]], [[assignAsDriver]], [[assignAsGunner]]  |SEEALSO=


}}
}}
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<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->


<dd class="notedate">Posted on August 4, 2006 - 14:45</dd>
<dd class="notedate">Posted on August 4, 2006 - 14:45
<dt class="note">'''[[User:Hardrock|hardrock]]'''</dt><dd class="note">''Notes from before the conversion:''
<dt class="note">'''[[User:Hardrock|hardrock]]'''<dd class="note">''Notes from before the conversion:''


MP Note Functions MoveInGunner can only be called for local soldiers. They will be ignored for remote soldiers. (see [[Locality in Multiplayer]])
MP Note Functions MoveInGunner can only be called for local soldiers. They will be ignored for remote soldiers. (see [[Locality in Multiplayer]])
</dd>


<dt class="note">'''[[User:Ceeeb|Ceeeb]]'''</dt>
 
<dt class="note">'''[[User:Ceeeb|Ceeeb]]'''
<dd class="note">
<dd class="note">
In '''OFP v1.96''', the moveIn commands will not trigger an associated getIn [[Operation_Flashpoint:_EventHandlers_List|event]]. To ensure the getIn event is fired, use the "getIn Gunner" [[Operation_Flashpoint:_Actions_List|action]] command.
In '''OFP v1.96''', the moveIn commands will not trigger an associated getIn [[Operation_Flashpoint:_EventHandlers_List|event]]. To ensure the getIn event is fired, use the "getIn Gunner" [[Operation_Flashpoint:_Actions_List|action]] command.
</dd>
 




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[[Category:Scripting Commands|MOVEINGUNNER]]
[[Category:Scripting Commands|MOVEINGUNNER]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|MOVEINGUNNER]]
[[Category:Scripting Commands OFP 1.96|MOVEINGUNNER]]
[[Category:Scripting Commands OFP 1.46|MOVEINGUNNER]]
[[Category:Scripting Commands OFP 1.46|MOVEINGUNNER]]
[[Category:Scripting Commands ArmA|MOVEINGUNNER]]
[[Category:Scripting Commands ArmA|MOVEINGUNNER]]
[[Category:Command_Group:_Vehicle_Assignment|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Vehicle_Assignment|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]

Revision as of 15:02, 1 September 2019

Hover & click on the images for description

Description

Description:
Move soldier into vehicle gunner position (Immediate, no animation).
Groups:
Uncategorised

Syntax

Syntax:
unitName moveInGunner vehicle
Parameters:
unitName: Object
vehicle: Object
Return Value:
Nothing

Examples

Example 1:
soldierOne moveInGunner tankOne

Additional Information

See also:
moveInAnymoveInCargomoveInCommandermoveInDrivermoveInTurretassignAsCargoassignAsCommanderassignAsDriverassignAsGunner

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 4, 2006 - 14:45
hardrock
Notes from before the conversion: MP Note Functions MoveInGunner can only be called for local soldiers. They will be ignored for remote soldiers. (see Locality in Multiplayer)
Ceeeb
In OFP v1.96, the moveIn commands will not trigger an associated getIn event. To ensure the getIn event is fired, use the "getIn Gunner" action command.

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