Difference between revisions of "moveInGunner"
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m (VBS2 scripting category removal) |
Lou Montana (talk | contribs) m (Text replacement - "|= Game version" to "|Game version=") |
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− | {{Command|= | + | {{Command|Comments= |
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
− | | ofp | | + | | ofp |Game name= |
− | |1.00| | + | |1.00|Game version= |
− | |arg= local |= | + | |arg= local |Multiplayer Arguments= |
− | |eff= global |= | + | |eff= global |Multiplayer Effects= |
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
− | | Move soldier into vehicle gunner position (Immediate, no animation). |= | + | | Move soldier into vehicle gunner position (Immediate, no animation). |DESCRIPTION= |
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
− | | unitName '''moveInGunner''' vehicle |= | + | | unitName '''moveInGunner''' vehicle |SYNTAX= |
− | |p1= unitName: [[Object]] |= | + | |p1= unitName: [[Object]] |PARAMETER1= |
− | |p2= vehicle: [[Object]] |= | + | |p2= vehicle: [[Object]] |PARAMETER2= |
− | | [[Nothing]] |= | + | | [[Nothing]] |RETURNVALUE= |
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
− | |x1= <code>soldierOne '''moveInGunner''' tankOne </code> |= | + | |x1= <code>soldierOne '''moveInGunner''' tankOne </code> |EXAMPLE1= |
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
− | |[[moveInCargo]], [[moveInCommander]], [[moveInDriver]], [[moveInTurret]], [[assignAsCargo]], [[assignAsCommander]], [[assignAsDriver]], [[assignAsGunner]] |= | + | | [[moveInAny]], [[moveInCargo]], [[moveInCommander]], [[moveInDriver]], [[moveInTurret]], [[assignAsCargo]], [[assignAsCommander]], [[assignAsDriver]], [[assignAsGunner]] |SEEALSO= |
}} | }} | ||
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<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
− | <dd class="notedate">Posted on August 4, 2006 - 14:45 | + | <dd class="notedate">Posted on August 4, 2006 - 14:45 |
− | <dt class="note">'''[[User:Hardrock|hardrock]]''' | + | <dt class="note">'''[[User:Hardrock|hardrock]]'''<dd class="note">''Notes from before the conversion:'' |
MP Note Functions MoveInGunner can only be called for local soldiers. They will be ignored for remote soldiers. (see [[Locality in Multiplayer]]) | MP Note Functions MoveInGunner can only be called for local soldiers. They will be ignored for remote soldiers. (see [[Locality in Multiplayer]]) | ||
− | |||
− | <dt class="note">'''[[User:Ceeeb|Ceeeb]]''' | + | |
+ | <dt class="note">'''[[User:Ceeeb|Ceeeb]]''' | ||
<dd class="note"> | <dd class="note"> | ||
In '''OFP v1.96''', the moveIn commands will not trigger an associated getIn [[Operation_Flashpoint:_EventHandlers_List|event]]. To ensure the getIn event is fired, use the "getIn Gunner" [[Operation_Flashpoint:_Actions_List|action]] command. | In '''OFP v1.96''', the moveIn commands will not trigger an associated getIn [[Operation_Flashpoint:_EventHandlers_List|event]]. To ensure the getIn event is fired, use the "getIn Gunner" [[Operation_Flashpoint:_Actions_List|action]] command. | ||
− | + | ||
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[[Category:Scripting Commands|MOVEINGUNNER]] | [[Category:Scripting Commands|MOVEINGUNNER]] | ||
+ | [[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands OFP 1.96|MOVEINGUNNER]] | [[Category:Scripting Commands OFP 1.96|MOVEINGUNNER]] | ||
[[Category:Scripting Commands OFP 1.46|MOVEINGUNNER]] | [[Category:Scripting Commands OFP 1.46|MOVEINGUNNER]] | ||
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[[Category:Command_Group:_Vehicle_Assignment|{{uc:{{PAGENAME}}}}]] | [[Category:Command_Group:_Vehicle_Assignment|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | ||
+ | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
+ | [[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] |
Revision as of 14:02, 1 September 2019
Hover & click on the images for descriptions
Description
- Description:
- Move soldier into vehicle gunner position (Immediate, no animation).
Syntax
- Syntax:
- unitName moveInGunner vehicle
- Parameters:
- unitName: Object
- vehicle: Object
- Return Value:
- Nothing
Examples
- Example 1:
-
soldierOne moveInGunner tankOne
Additional Information
- See also:
- moveInAnymoveInCargomoveInCommandermoveInDrivermoveInTurretassignAsCargoassignAsCommanderassignAsDriverassignAsGunner
- Groups:
- Uncategorised
Notes
Notes
- Posted on August 4, 2006 - 14:45
- hardrock
- Notes from before the conversion: MP Note Functions MoveInGunner can only be called for local soldiers. They will be ignored for remote soldiers. (see Locality in Multiplayer)
- Ceeeb
- In OFP v1.96, the moveIn commands will not trigger an associated getIn event. To ensure the getIn event is fired, use the "getIn Gunner" action command.
Bottom Section
Categories:
- Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Resistance: Scripting Commands
- Command Group: Uncategorised
- Introduced with Operation Flashpoint version 1.00
- Commands utilizing local arguments
- Commands with global effects
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Vehicle Assignment
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters