Difference between revisions of "moveInGunner"

From Bohemia Interactive Community
Jump to navigation Jump to search
m
m (Text replacement - "|= Game version" to "|Game version=")
(5 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Command|= Comments
+
{{Command|Comments=
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  
| ofp |= Game name
+
| ofp |Game name=
  
|1.00|= Game version
+
|1.00|Game version=
  
|arg= local |= Arguments in MP
+
|arg= local |Multiplayer Arguments=
  
|eff= global |= Effects in MP
+
|eff= global |Multiplayer Effects=
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  
| Move soldier into vehicle gunner position (Immediate, no animation). |= Description
+
| Move soldier into vehicle gunner position (Immediate, no animation). |DESCRIPTION=
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  
| unitName '''moveInGunner''' vehicle |= Syntax
+
| unitName '''moveInGunner''' vehicle |SYNTAX=
  
|p1= unitName: [[Object]] |= Parameter 1
+
|p1= unitName: [[Object]] |PARAMETER1=
|p2= vehicle: [[Object]] |= Parameter 2
+
|p2= vehicle: [[Object]] |PARAMETER2=
  
| [[Nothing]] |= Return value
+
| [[Nothing]] |RETURNVALUE=
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
 
   
 
   
|x1= <code>soldierOne '''moveInGunner''' tankOne </code> |= Example 1
+
|x1= <code>soldierOne '''moveInGunner''' tankOne </code> |EXAMPLE1=
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  
|[[moveInCargo]], [[moveInCommander]], [[moveInDriver]], [[moveInTurret]], [[assignAsCargo]], [[assignAsCommander]], [[assignAsDriver]], [[assignAsGunner]]  |= See also
+
| [[moveInAny]], [[moveInCargo]], [[moveInCommander]], [[moveInDriver]], [[moveInTurret]], [[assignAsCargo]], [[assignAsCommander]], [[assignAsDriver]], [[assignAsGunner]]  |SEEALSO=
  
 
}}
 
}}

Revision as of 15:02, 1 September 2019

Introduced with Operation Flashpoint version 1.001.00Arguments of this scripting command have to be local to the client the command is executed onEffects of this scripting command are broadcasted over the network and happen on every computer in the network
Hover & click on the images for descriptions

Description

Description:
Move soldier into vehicle gunner position (Immediate, no animation).

Syntax

Syntax:
unitName moveInGunner vehicle
Parameters:
unitName: Object
vehicle: Object
Return Value:
Nothing

Examples

Example 1:
soldierOne moveInGunner tankOne

Additional Information

See also:
moveInAnymoveInCargomoveInCommandermoveInDrivermoveInTurretassignAsCargoassignAsCommanderassignAsDriverassignAsGunner

Notes

i
Only post proven facts here. Report bugs on the feedback tracker. Use the Talk page or the Forums for discussions.

Notes

Posted on August 4, 2006 - 14:45
hardrock
Notes from before the conversion: MP Note Functions MoveInGunner can only be called for local soldiers. They will be ignored for remote soldiers. (see Locality in Multiplayer)
Ceeeb
In OFP v1.96, the moveIn commands will not trigger an associated getIn event. To ensure the getIn event is fired, use the "getIn Gunner" action command.

Bottom Section