Difference between revisions of "moveInGunner"
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− | + | <dd class="notedate">Posted on August 4, 2006 - 14:45</dd> | |
+ | <dt class="note">'''[[User:Hardrock|hardrock]]'''</dt><dd class="note">''Notes from before the conversion:'' | ||
MP Note Functions MoveInGunner can only be called for local soldiers. They will be ignored for remote soldiers. (see [[Locality in Multiplayer]]) | MP Note Functions MoveInGunner can only be called for local soldiers. They will be ignored for remote soldiers. (see [[Locality in Multiplayer]]) | ||
− | + | </dd> | |
<!-- Note Section END --> | <!-- Note Section END --> |
Revision as of 15:45, 4 August 2006
Hover & click on the images for descriptions
Description
- Description:
- Move soldier into vehicle gunner position (Immediate, no animation).
Syntax
- Syntax:
- soldier moveInGunner vehicle
- Parameters:
- soldier: Object
- vehicle: Object
- Return Value:
- Nothing
Examples
- Example 1:
-
soldierOne moveInGunner tankOne
Additional Information
- See also:
- See also needed
- Groups:
- Uncategorised
Notes
Template:errors MP behavior needs updating. See Also needs updating
Notes
- Posted on August 4, 2006 - 14:45
- hardrock
- Notes from before the conversion: MP Note Functions MoveInGunner can only be called for local soldiers. They will be ignored for remote soldiers. (see Locality in Multiplayer)
Bottom Section
Categories:
- Pages using duplicate arguments in template calls
- Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Resistance: Scripting Commands
- Command Group: Uncategorised
- Introduced with Operation Flashpoint version 1.00
- See also needed
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA