moveInGunner: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| ofp |= Game name
|game1= ofp
|version1= 1.00


|1.00|= Game version
|game2= ofpe
|version2= 1.00


|arg= local |= Arguments in MP
|game3= arma1
|version3= 1.00


|eff= global |= Effects in MP
|game4= arma2
____________________________________________________________________________________________
|version4= 1.00


| Move soldier into vehicle gunner position (Immediate, no animation). |= Description
|game5= arma2oa
____________________________________________________________________________________________
|version5= 1.50


| [[Object#Person|Person]] '''moveInGunner''' [[Object#Vehicle|Vehicle]]|= Syntax
|game6= tkoh
|version6= 1.00


|game7= arma3
|version7= 0.50


| [[Nothing]] |= Return value
|arg= local
____________________________________________________________________________________________
 
|x1= <code>soldierOne '''moveInGunner''' tankOne </code> |= Example 1
____________________________________________________________________________________________


|[[moveInCargo]], [[moveInCommander]], [[moveInDriver]], [[moveInTurret]], [[assignAsCargo]], [[assignAsCommander]], [[assignAsDriver]], [[assignAsGunner]]  |= See also
|eff= global


|gr1= Unit Control
|descr= Move soldier into vehicle gunner position (Immediate, no animation).
{{Feature|informative|See [[AI Group Vehicle Management]] for more information.}}
{{Feature|important|If the unit is already in a vehicle, nothing will happen. You should use [[moveOut]] to move the unit out of his vehicle before trying to move him into a new (or same) vehicle.}}
|s1= unitName [[moveInGunner]] vehicle
|p1= unitName: [[Object]]
|p2= vehicle: [[Object]]
|r1= [[Nothing]]
|x1= <sqf>soldierOne moveInGunner tankOne;</sqf>
|seealso= [[moveInAny]] [[moveInCargo]] [[moveInCommander]] [[moveInDriver]] [[moveInTurret]] [[assignAsCargo]] [[assignAsCommander]] [[assignAsDriver]] [[assignAsGunner]]
}}
}}


<h3 style="display:none">Notes</h3>
<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on August 4, 2006 - 14:45</dd>
<dt class="note">'''[[User:Hardrock|hardrock]]'''</dt><dd class="note">''Notes from before the conversion:''
MP Note Functions MoveInGunner can only be called for local soldiers. They will be ignored for remote soldiers. (see [[Locality in Multiplayer]])
</dd>


<dt class="note">'''[[User:Ceeeb|Ceeeb]]'''</dt>
<dt class="note">[[User:Ceeeb|Ceeeb]]</dt>
<dd class="note">
<dd class="note">
In '''OFP v1.96''', the moveIn commands will not trigger an associated getIn [[Operation_Flashpoint:_EventHandlers_List|event]]. To ensure the getIn event is fired, use the "getIn Gunner" [[Operation_Flashpoint:_Actions_List|action]] command.
In '''OFP v1.96''', the moveIn commands will not trigger an associated getIn [[Operation_Flashpoint:_EventHandlers_List|event]]. To ensure the getIn event is fired, use the "getIn Gunner" [[Operation Flashpoint: Actions List|action]] command.
</dd>
</dd>


<!-- Note Section END -->
</dl>
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Scripting Commands|MOVEINGUNNER]]
[[Category:Scripting Commands OFP 1.96|MOVEINGUNNER]]
[[Category:Scripting Commands OFP 1.46|MOVEINGUNNER]]
[[Category:Scripting Commands ArmA|MOVEINGUNNER]]
[[Category:Command_Group:_Vehicle_Assignment|{{uc:{{PAGENAME}}}}]]

Latest revision as of 01:24, 2 February 2024

Hover & click on the images for description

Description

Description:
Move soldier into vehicle gunner position (Immediate, no animation).
See AI Group Vehicle Management for more information.
If the unit is already in a vehicle, nothing will happen. You should use moveOut to move the unit out of his vehicle before trying to move him into a new (or same) vehicle.
Groups:
Unit Control

Syntax

Syntax:
unitName moveInGunner vehicle
Parameters:
unitName: Object
vehicle: Object
Return Value:
Nothing

Examples

Example 1:
soldierOne moveInGunner tankOne;

Additional Information

See also:
moveInAny moveInCargo moveInCommander moveInDriver moveInTurret assignAsCargo assignAsCommander assignAsDriver assignAsGunner

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Ceeeb
In OFP v1.96, the moveIn commands will not trigger an associated getIn event. To ensure the getIn event is fired, use the "getIn Gunner" action command.