Difference between revisions of "moveInGunner"

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m (add moveInAny to see also)
m (template:command argument fix)
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|1.00|= Game version
 
|1.00|= Game version
  
|arg= local |= Arguments in MP
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|arg= local |Multiplayer Arguments=
  
|eff= global |= Effects in MP
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|eff= global |Multiplayer Effects=
 
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Revision as of 11:11, 5 August 2019

Introduced with Operation Flashpoint version 1.001.00Arguments of this scripting command have to be local to the client the command is executed onEffects of this scripting command are broadcasted over the network and happen on every computer in the network
Hover & click on the images for descriptions

Description

Description:
Move soldier into vehicle gunner position (Immediate, no animation).

Syntax

Syntax:
unitName moveInGunner vehicle
Parameters:
unitName: Object
vehicle: Object
Return Value:
Nothing

Examples

Example 1:
soldierOne moveInGunner tankOne

Additional Information

See also:
moveInAnymoveInCargomoveInCommandermoveInDrivermoveInTurretassignAsCargoassignAsCommanderassignAsDriverassignAsGunner
Groups:
Uncategorised

Notes

i
Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.

Notes

Posted on August 4, 2006 - 14:45
hardrock
Notes from before the conversion: MP Note Functions MoveInGunner can only be called for local soldiers. They will be ignored for remote soldiers. (see Locality in Multiplayer)
Ceeeb
In OFP v1.96, the moveIn commands will not trigger an associated getIn event. To ensure the getIn event is fired, use the "getIn Gunner" action command.

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