Difference between revisions of "moveInGunner"

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Revision as of 22:32, 5 June 2007

Introduced with Operation Flashpoint version 1.001.00
Arguments of this scripting command have to be local to the client the command is executed onEffects of this scripting command are not broadcasted over the network and remain local to the client the command is executed on
Hover & click on the images for descriptions

Description

Description:
Move soldier into vehicle gunner position (Immediate, no animation).

Syntax

Syntax:
soldier moveInGunner vehicle
Parameters:
soldier: Object
vehicle: Object
Return Value:
Nothing

Examples

Example 1:
soldierOne moveInGunner tankOne

Additional Information

See also:
moveInCargomoveInCommandermoveInDrivermoveInTurretassignAsCargoassignAsCommanderassignAsDriverassignAsGunner

Notes

i
Only post proven facts here. Report bugs on the feedback tracker. Use the Talk page or the Forums for discussions.

Notes

Posted on August 4, 2006 - 14:45
hardrock
Notes from before the conversion: MP Note Functions MoveInGunner can only be called for local soldiers. They will be ignored for remote soldiers. (see Locality in Multiplayer)
Ceeeb
In OFP v1.96, the moveIn commands will not trigger an associated getIn event. To ensure the getIn event is fired, use the "getIn Gunner" action command.

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