moveInTurret: Difference between revisions

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m (Text replacement - "<dd class="notedate">Posted on ([^<>]+) " to "<dd class="notedate">Posted on $1</dd> ")
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<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on March 6, 2008</dd>
<dd class="notedate">Posted on March 6, 2008</dd>
<dt class="note">[[User:Kronzky|Kronzky]]
<dt class="note">[[User:Kronzky|Kronzky]]</dt>
<dd class="note">To find out which turrets are available on a vehicle, and what the syntax is, you can use [http://kronzky.info/turrets/index.htm this little script].
<dd class="note">To find out which turrets are available on a vehicle, and what the syntax is, you can use [http://kronzky.info/turrets/index.htm this little script].




<dd class="notedate">Posted on February 13, 2014</dd>
<dd class="notedate">Posted on February 13, 2014</dd>
<dt class="note">[[User:hcpookie|hcpookie]]
<dt class="note">[[User:hcpookie|hcpookie]]</dt>
<dd class="note">
<dd class="note">
Examples for nested turrets:
Examples for nested turrets:
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<dd class="notedate">Posted on March 18, 2014</dd>
<dd class="notedate">Posted on March 18, 2014</dd>
<dt class="note">[[User:Killzone_Kid|Killzone_Kid]]
<dt class="note">[[User:Killzone_Kid|Killzone_Kid]]</dt>
<dd class="note">Here is a small function to find available ''turret paths'' for a given vehicle. It will only search 2 levels deep, hence called ''commonTurrets'':
<dd class="note">Here is a small function to find available ''turret paths'' for a given vehicle. It will only search 2 levels deep, hence called ''commonTurrets'':
<code>KK_fnc_commonTurrets = {
<code>KK_fnc_commonTurrets = {

Revision as of 02:31, 30 January 2021


Hover & click on the images for description

Description

Description:
Description needed
Groups:
Turrets

Syntax

Syntax:
Syntax needed
Parameters:
unitName: Object
[vehicle, turretPath]: Array
vehicle: Object
turretPath: Array - see Description.
Return Value:
Return value needed

Examples

Example 1:
_soldierOne moveInTurret [_tank, [0, 0]]

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on March 6, 2008
Kronzky
To find out which turrets are available on a vehicle, and what the syntax is, you can use this little script.
Posted on February 13, 2014
hcpookie
Examples for nested turrets: MainTurret = _soldierOne moveInTurret [_tank, [0]] CommanderTurret = _soldierOne moveInTurret [_tank, [0, 0]] ... where: MainTurret is the standard BIS MainTurret... e.g: class Turrets { class MainTurret {}; }; CommanderTurret is the standard BIS CommanderTurret located on the MainTurret... e.g: class Turrets { class MainTurret { class Turrets { class CommanderTurret {}; }; }; };
Posted on March 18, 2014
Killzone_Kid
Here is a small function to find available turret paths for a given vehicle. It will only search 2 levels deep, hence called commonTurrets: KK_fnc_commonTurrets = { private ["_arr","_trts"]; _arr = []; _trts = configFile / "CfgVehicles" / typeOf _this / "Turrets"; for "_i" from 0 to count _trts - 1 do { _arr set [count _arr, [_i]]; for "_j" from 0 to count ( _trts / configName (_trts select _i) / "Turrets" ) - 1 do { _arr set [count _arr, [_i, _j]]; }; }; _arr }; Example call: hint str (vehicle player call KK_fnc_commonTurrets); //[[0],[0,0]] See also allTurrets