moveInTurret

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Revision as of 21:31, 6 March 2008 by Kronzky (talk | contribs) (add. note)
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-wrong parameter ("Arma") defined!-1.00
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Description

Description:
Moves the soldier into the vehicle's turret. (Immediately, without animation).
Groups:
Uncategorised

Syntax

Syntax:
Person moveInTurret [ Vehicle, turret path]
Parameters:
turret path: Number
Return Value:
Nothing

Examples

Example 1:
_soldierOne moveInTurret [_tank, [0, 0]]

Additional Information

See also:
moveInCargomoveInCommandermoveInDrivermoveInGunnerassignAsCargoassignAsCommanderassignAsDriverassignAsGunner

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

TurretPath [0,0] moves the soldier in the first turret of the first turret of a vehicle, TurretPath [0, 2, 1] would move him to the second turret of the third turret of the first turret, [1] moves him to the second turret of a vehicle. Turret order has to be defined in the class CfgVehicles of the Config. here 2 examples : Boat1 is an "RHIB 2 Turrets" Soldier MoveInTurret [Boat1,[0]] result : Soldier will mount into the front turret of the boat Soldier MoveInTurret [Boat1,[1]] result : Soldier will mount into the Back turret of the boat
Posted on March 6, 2008
Kronzky
To find out which turrets are available on a vehicle, and what the syntax is, you can use this little script.

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