Difference between revisions of "name"
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(arma 3 note)
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| The name given to a unit using the [[setIdentity]] instruction or selected randomly by the game engine if [[setIdentity]] has not been used on the unit.
| The name given to a unit using the [[setIdentity]] instruction or selected randomly by the game engine if [[setIdentity]] has not been used on the unit. used on name .
used on namein . |= Description
Revision as of 15:30, 8 February 2014
Click on the images for descriptions
- Operation Flashpoint
- The name given to a unit using the setIdentity instruction or selected randomly by the game engine if setIdentity has not been used on the unit. If used on vehicle, name of first crew member (in order commander, driver, gunner). If used on an object, "Error: No unit" is being returned. NOTE: In Arma 3 setName can be used on a person to set name. However in multiplayer name always returns profileName.
- Posted on August 4, 2006 - 10:56
- Notes from before the conversion: Name will return an error for units that have been dead for more than a few seconds.
- Posted on December 15, 2006 - 05:27
- To return the name of the unit that was given in the editor's "name" field, call up the unit's object in a format statement: hint format["Unit's name: %1",_unitobject]
- Posted on April 14, 2009
- Will return Error: No vehicle for JIP players in init.sqf, if no sleep were performed