Difference between revisions of "name"

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| [[profileName]], [[setName]] |= See also
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Revision as of 09:07, 25 April 2015

Introduced with Operation Flashpoint version 1.00
  

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
The name given to a unit using the setIdentity instruction or selected randomly by the game engine if setIdentity has not been used on the unit. If used on vehicle, name of first crew member (in order commander, driver, gunner). If used on an object, "Error: No unit" is being returned. NOTE: In Arma 3 setName can be used on a person to set name. However in multiplayer name always returns profileName.

Syntax

Syntax:
String = name object
Parameters:
object: Object or Location
Return Value:
String

Examples

Example 1:
_name = name vehicle player

Additional Information

Multiplayer:
-
See also:
profileNamesetNamenameSoundsetNameSound

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Posted on August 4, 2006 - 10:56
hardrock
Notes from before the conversion: Name will return an error for units that have been dead for more than a few seconds.
Posted on December 15, 2006 - 05:27
Kronzky
To return the name of the unit that was given in the editor's "name" field, call up the unit's object in a format statement: hint format["Unit's name: %1",_unitobject]
Posted on April 14, 2009
alef
Will return Error: No vehicle for JIP players in init.sqf, if no sleep were performed

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