Difference between revisions of "name"

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Name will return an error for units that have been dead for more than a few seconds.
 
Name will return an error for units that have been dead for more than a few seconds.
 
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<dd class="notedate">Posted on December 15, 2006 - 05:27</dd>
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<dt class="note">'''[[User:Kronzky|Kronzky]]'''</dt><dd class="note">To return the name of the unit that was given to in in the editor's "name" field, call up the unit's object with a format statement: <br>
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'''Example:'''<br>
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In the editor, create the following:
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*an empty vehicle named "car1"
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*a unit named "jack", with this init line: "this moveInDriver car1"
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*a radio trigger with this activation line: "hint format["%1",driver car1]"
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Calling the trigger will then return the name the unit: "jack"</dd>
 
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Revision as of 06:27, 15 December 2006

Template:Command

Notes

Posted on August 4, 2006 - 10:56
hardrock
Notes from before the conversion: Name will return an error for units that have been dead for more than a few seconds.
Posted on December 15, 2006 - 05:27
Kronzky
To return the name of the unit that was given to in in the editor's "name" field, call up the unit's object with a format statement:
Example:
In the editor, create the following:
  • an empty vehicle named "car1"
  • a unit named "jack", with this init line: "this moveInDriver car1"
  • a radio trigger with this activation line: "hint format["%1",driver car1]"
Calling the trigger will then return the name the unit: "jack"

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