Difference between revisions of "name"
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Name will return an error for units that have been dead for more than a few seconds. | Name will return an error for units that have been dead for more than a few seconds. | ||
</dd> | </dd> | ||
− | + | <dd class="notedate">Posted on December 15, 2006 - 05:27</dd> | |
+ | <dt class="note">'''[[User:Kronzky|Kronzky]]'''</dt><dd class="note">To return the name of the unit that was given to in in the editor's "name" field, call up the unit's object with a format statement: <br> | ||
+ | '''Example:'''<br> | ||
+ | In the editor, create the following: | ||
+ | *an empty vehicle named "car1" | ||
+ | *a unit named "jack", with this init line: "this moveInDriver car1" | ||
+ | *a radio trigger with this activation line: "hint format["%1",driver car1]" | ||
+ | Calling the trigger will then return the name the unit: "jack"</dd> | ||
<!-- Note Section END --> | <!-- Note Section END --> | ||
</dl> | </dl> |
Revision as of 06:27, 15 December 2006
Notes
- Posted on August 4, 2006 - 10:56
- hardrock
- Notes from before the conversion: Name will return an error for units that have been dead for more than a few seconds.
- Posted on December 15, 2006 - 05:27
- Kronzky
- To return the name of the unit that was given to in in the editor's "name" field, call up the unit's object with a format statement:
Example:
In the editor, create the following:- an empty vehicle named "car1"
- a unit named "jack", with this init line: "this moveInDriver car1"
- a radio trigger with this activation line: "hint format["%1",driver car1]"