Difference between revisions of "name"
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| The name given to a unit using the [[setIdentity]] instruction or selected randomly by the game engine if [[setIdentity]] has not been used on the unit. | | The name given to a unit using the [[setIdentity]] instruction or selected randomly by the game engine if [[setIdentity]] has not been used on the unit. | ||
− | If used on vehicle, name of first crew member (in order commander, driver, gunner). |= Description | + | If used on vehicle, name of first crew member (in order commander, driver, gunner). |
+ | |||
+ | If used on an object, "Error: No unit" is being returned. |= Description | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Revision as of 20:23, 28 November 2008
Click on the images for descriptions
Introduced in
- Game:
- Operation Flashpoint
- Version:
- 1.00
Description
- Description:
- The name given to a unit using the setIdentity instruction or selected randomly by the game engine if setIdentity has not been used on the unit. If used on vehicle, name of first crew member (in order commander, driver, gunner). If used on an object, "Error: No unit" is being returned.
Syntax
Examples
Additional Information
- Multiplayer:
- -
- See also:
- See also needed
Notes
Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To
Add New Note | How To
Notes
- Posted on August 4, 2006 - 10:56
- hardrock
- Notes from before the conversion: Name will return an error for units that have been dead for more than a few seconds.
- Posted on December 15, 2006 - 05:27
- Kronzky
- To return the name of the unit that was given in the editor's "name" field, call up the unit's object in a format statement: hint format["Unit's name: %1",_unitobject]