Difference between revisions of "name"

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| The name given to a unit using the [[setIdentity]] instruction or selected randomly by the game engine if [[setIdentity]] has not been used on the unit. If used on vehicle, name of first crew member (in order commander, driver, gunner). |= Description
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| Returns the name of the variable assigned to the object in the mission editor.
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If used on vehicle, name of first crew member (in order commander, driver, gunner). |= Description
 
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Revision as of 06:38, 15 December 2006

Introduced with Operation Flashpoint version1.00
  

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Returns the name of the variable assigned to the object in the mission editor. If used on vehicle, name of first crew member (in order commander, driver, gunner).

Syntax

Syntax:
name object
Parameters:
object: Object
Return Value:
String

Examples

Example 1:
_name = name vehicle player

Additional Information

Multiplayer:
-
See also:
See also needed

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Posted on August 4, 2006 - 10:56
hardrock
Notes from before the conversion: Name will return an error for units that have been dead for more than a few seconds.
Posted on December 15, 2006 - 05:27
Kronzky
To return the name of the unit that was given to in in the editor's "name" field, call up the unit's object with a format statement:
Example:
In the editor, create the following:
  • an empty vehicle named "car1"
  • a unit named "jack", with this init line: "this moveInDriver car1"
  • a radio trigger with this activation line: "hint format["%1",driver car1]"
Calling the trigger will then return the name the unit: "jack"

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