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<dd class="notedate">Posted on December 15, 2006 - 05:27</dd>
<dd class="notedate">Posted on December 15, 2006 - 05:27</dd>
<dt class="note">'''[[User:Kronzky|Kronzky]]'''</dt><dd class="note">To return the name of the unit that was given to in in the editor's "name" field, call up the unit's object with a format statement: <br>
<dt class="note">'''[[User:Kronzky|Kronzky]]'''</dt><dd class="note">To return the name of the unit that was given in the editor's "name" field, call up the unit's object with a format statement: <br>
'''Example:'''<br>
'''Example:'''<br>
In the editor, create the following:
In the editor, create the following:

Revision as of 07:44, 15 December 2006

Hover & click on the images for description

Description

Description:
Returns the name of the variable assigned to the object in the mission editor. If used on vehicle, name of first crew member (in order commander, driver, gunner).
Groups:
Uncategorised

Syntax

Syntax:
name object
Parameters:
object: Object
Return Value:
String

Examples

Example 1:
_name = name vehicle player

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 4, 2006 - 10:56
hardrock
Notes from before the conversion: Name will return an error for units that have been dead for more than a few seconds.
Posted on December 15, 2006 - 05:27
Kronzky
To return the name of the unit that was given in the editor's "name" field, call up the unit's object with a format statement:
Example:
In the editor, create the following:
  • an empty vehicle named "car1"
  • a unit named "jack", with this init line: "this moveInDriver car1"
  • a radio trigger with this activation line: "hint format["%1",driver car1]"
Calling the trigger will then return the name the unit: "jack"

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