name

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Revision as of 07:12, 15 December 2006 by Kronzky (talk | contribs) (the original definition was correct...)
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Introduced with Operation Flashpoint version1.00
  

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Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
The name given to a unit using the setIdentity instruction or selected randomly by the game engine if setIdentity has not been used on the unit. If used on vehicle, name of first crew member (in order commander, driver, gunner). If used on vehicle, name of first crew member (in order commander, driver, gunner).

Syntax

Syntax:
name object
Parameters:
object: Object
Return Value:
String

Examples

Example 1:
_name = name vehicle player

Additional Information

Multiplayer:
-
See also:
See also needed

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Posted on August 4, 2006 - 10:56
hardrock
Notes from before the conversion: Name will return an error for units that have been dead for more than a few seconds.
Posted on December 15, 2006 - 05:27
Kronzky
To return the name of the unit that was given in the editor's "name" field, call up the unit's object with a format statement:
Example:
In the editor, create the following:
  • an empty vehicle named "car1"
  • a unit named "jack", with this init line: "this moveInDriver car1"
  • a radio trigger with this activation line: "hint format["%1",driver car1]"
Calling the trigger will then return the name the unit: "jack"

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