Difference between revisions of "nearEntities"

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m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Take[ _]On[ _]Helicopters(\|.*)?\]\]" to "{{GameCategory|tkoh|Scripting Commands}}")
m (Text replacement - "_{10,} " to "")
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{{Command|Comments=
 
{{Command|Comments=
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| arma2 |Game name=
 
| arma2 |Game name=
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|gr1= Object Detection |GROUP1=
 
|gr1= Object Detection |GROUP1=
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| [[Image:sphere_radius.jpg|right|200px]]
 
| [[Image:sphere_radius.jpg|right|200px]]
 
Finds entities inside a sphere with the given radius. If the alternative syntax is used, only entities of given types or subtypes are listed. Entities returned are not sorted by distance. This command doesn't return dead entities or entities inside vehicles. If you need to return those, use [[entities]] command.<br><br>
 
Finds entities inside a sphere with the given radius. If the alternative syntax is used, only entities of given types or subtypes are listed. Entities returned are not sorted by distance. This command doesn't return dead entities or entities inside vehicles. If you need to return those, use [[entities]] command.<br><br>
 
{{Informative|This command is much [[Code_Optimisation#nearEntities_and_nearestObjects | faster]] than [[nearestObjects]] for on-foot soldier and vehicle detection.}} |Description=
 
{{Informative|This command is much [[Code_Optimisation#nearEntities_and_nearestObjects | faster]] than [[nearestObjects]] for on-foot soldier and vehicle detection.}} |Description=
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| position [[nearEntities]] radius |Syntax=
 
| position [[nearEntities]] radius |Syntax=
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| [[Array]] of [[Object|Objects]] - not sorted |RETURNVALUE=
 
| [[Array]] of [[Object|Objects]] - not sorted |RETURNVALUE=
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|s2= position [[nearEntities]] [type, radius] |Syntax 2=
 
|s2= position [[nearEntities]] [type, radius] |Syntax 2=
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|r2= [[Array]] of [[Object|Objects]] - not sorted |RETURNVALUE 2=
 
|r2= [[Array]] of [[Object|Objects]] - not sorted |RETURNVALUE 2=
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|x1= <code>_list = [[player]] [[nearEntities]] 20;
 
|x1= <code>_list = [[player]] [[nearEntities]] 20;
 
_list = [[ASLToAGL]] [[getPosASL]] [[player]] [[nearEntities]] 50;
 
_list = [[ASLToAGL]] [[getPosASL]] [[player]] [[nearEntities]] 50;
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</code>|EXAMPLE1=
 
</code>|EXAMPLE1=
  
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|[[entities]], [[findNearestEnemy]], [[nearestBuilding]], [[nearestObject]], [[nearestObjects]], [[nearObjects]], [[nearestLocation]], [[nearTargets]], [[nearSupplies]], [[nearestLocationWithDubbing]], [[nearObjectsReady]], [[nearRoads]] |SEEALSO=
 
|[[entities]], [[findNearestEnemy]], [[nearestBuilding]], [[nearestObject]], [[nearestObjects]], [[nearObjects]], [[nearestLocation]], [[nearTargets]], [[nearSupplies]], [[nearestLocationWithDubbing]], [[nearObjectsReady]], [[nearRoads]] |SEEALSO=

Revision as of 02:49, 17 January 2021

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