Difference between revisions of "nearEntities"

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m (Text replacement - "_{10,} " to "")
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)
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{{Command|Comments=
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{{Command
  
| arma2 |Game name=
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| arma2
  
|1.00|Game version=
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|1.00
  
 
|arg= global |Arguments in MP=
 
|arg= global |Arguments in MP=
  
|gr1= Object Detection |GROUP1=
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|gr1= Object Detection
  
 
| [[Image:sphere_radius.jpg|right|200px]]
 
| [[Image:sphere_radius.jpg|right|200px]]
 
Finds entities inside a sphere with the given radius. If the alternative syntax is used, only entities of given types or subtypes are listed. Entities returned are not sorted by distance. This command doesn't return dead entities or entities inside vehicles. If you need to return those, use [[entities]] command.<br><br>
 
Finds entities inside a sphere with the given radius. If the alternative syntax is used, only entities of given types or subtypes are listed. Entities returned are not sorted by distance. This command doesn't return dead entities or entities inside vehicles. If you need to return those, use [[entities]] command.<br><br>
{{Informative|This command is much [[Code_Optimisation#nearEntities_and_nearestObjects | faster]] than [[nearestObjects]] for on-foot soldier and vehicle detection.}} |Description=
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{{Informative|This command is much [[Code_Optimisation#nearEntities_and_nearestObjects | faster]] than [[nearestObjects]] for on-foot soldier and vehicle detection.}}
  
| position [[nearEntities]] radius |Syntax=
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| position [[nearEntities]] radius
  
|p1= position: [[Object]] or [[Array]] in format [[PositionAGL]] or [[Position2D]] - center of the sphere |PARAMETER1=
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|p1= position: [[Object]] or [[Array]] in format [[PositionAGL]] or [[Position2D]] - center of the sphere
  
|p2= radius: [[Number]] - radius of the sphere |PARAMETER2=
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|p2= radius: [[Number]] - radius of the sphere
  
| [[Array]] of [[Object|Objects]] - not sorted |RETURNVALUE=
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| [[Array]] of [[Object|Objects]] - not sorted
  
 
|s2= position [[nearEntities]] [type, radius] |Syntax 2=
 
|s2= position [[nearEntities]] [type, radius] |Syntax 2=
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|p24= radius: [[Number]] - radius of the sphere |PARAMETER24=
 
|p24= radius: [[Number]] - radius of the sphere |PARAMETER24=
  
|r2= [[Array]] of [[Object|Objects]] - not sorted |RETURNVALUE 2=
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|r2= [[Array]] of [[Object|Objects]] - not sorted
 
|x1= <code>_list = [[player]] [[nearEntities]] 20;
 
|x1= <code>_list = [[player]] [[nearEntities]] 20;
 
_list = [[ASLToAGL]] [[getPosASL]] [[player]] [[nearEntities]] 50;
 
_list = [[ASLToAGL]] [[getPosASL]] [[player]] [[nearEntities]] 50;
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_list = [[player]] [[nearEntities]] [<nowiki/>["Car", "Motorcycle", "Tank"], 50];
 
_list = [[player]] [[nearEntities]] [<nowiki/>["Car", "Motorcycle", "Tank"], 50];
 
_list = [[ASLToAGL]] [[getPosASL]] [[player]] [[nearEntities]] [<nowiki/>["Man", "Air", "Car", "Motorcycle", "Tank"], 200];
 
_list = [[ASLToAGL]] [[getPosASL]] [[player]] [[nearEntities]] [<nowiki/>["Man", "Air", "Car", "Motorcycle", "Tank"], 200];
</code>|EXAMPLE1=
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</code>
  
  
|[[entities]], [[findNearestEnemy]], [[nearestBuilding]], [[nearestObject]], [[nearestObjects]], [[nearObjects]], [[nearestLocation]], [[nearTargets]], [[nearSupplies]], [[nearestLocationWithDubbing]], [[nearObjectsReady]], [[nearRoads]] |SEEALSO=
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|[[entities]], [[findNearestEnemy]], [[nearestBuilding]], [[nearestObject]], [[nearestObjects]], [[nearObjects]], [[nearestLocation]], [[nearTargets]], [[nearSupplies]], [[nearestLocationWithDubbing]], [[nearObjectsReady]], [[nearRoads]]
  
 
|  |MPBEHAVIOUR=
 
|  |MPBEHAVIOUR=

Revision as of 02:11, 18 January 2021

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