nearEntities: Difference between revisions

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{{Command|= Comments
{{RV|type=command
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| arma2 |= Game name
| arma2


|1.00|= Game version
|1.00


|arg= global |= Arguments in MP
|arg= global
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| Find entities in the circle with given radius. If typeName(s) is (are) given, only entities of given type (or its subtype) are listed.
|gr1= Object Detection


This command returns only alive entities. If you need to return dead entities as well use [[entities]] command. |= Description
| [[Image:sphere_radius.jpg|right|200px]]
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Finds entities inside a sphere with the given radius. If the alternative syntax is used, only entities of given types or subtypes are listed. Entities returned are not sorted by distance. This command doesn't return dead entities or entities inside vehicles. If you need to return those, use [[entities]] command.<br><br>
{{Feature|Informative|This command is much [[Code_Optimisation#nearEntities_and_nearestObjects | faster]] than [[nearestObjects]] for on-foot soldier and vehicle detection.}}


| position '''nearEntities''' radius |= Syntax
| position [[nearEntities]] radius


|p1= position: [[Object]] or [[Array]] (format [[Position]]) - center of the circle |= PARAMETER1
|p1= position: [[Object]] or [[Array]] in format [[PositionAGL]] or [[Position2D]] - center of the sphere


|p2= radius: [[Number]] - radius of the circle |= PARAMETER2
|p2= radius: [[Number]] - radius of the sphere


| [[Array]] of [[Object|Objects]]|= RETURNVALUE
| [[Array]] of [[Object|Objects]] - not sorted
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|s2= position '''nearEntities''' [typeName, radius] |=
|s2= position [[nearEntities]] [type, radius]


|p21= position: [[Object]] or [[Array]] in format [[PositionAGL]] or [[Position2D]] - center of the circle |= PARAMETER1
|p21= position: [[Object]] or [[Array]] in format [[PositionAGL]] or [[Position2D]] - center of the sphere


|p22= [typeName, radius]: [[Array]] |= PARAMETER2
|p22= [type, radius]: [[Array]]


|p23= typeName: [[String]] or [[Array]] of [[String|Strings]] - typeName(s) to search for |= PARAMETER3
|p23= type: [[String]] or [[Array]] of [[String|Strings]] - type(s) to search for


|p24= radius: [[Number]] - radius of the circle |= PARAMETER4
|p24= radius: [[Number]] - radius of the sphere


|r2= [[Array]] of [[Object|Objects]] |= RETURNVALUE
|r2= [[Array]] of [[Object|Objects]] - not sorted
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|x1= <code>_list = [[player]] [[nearEntities]] 20;
|x1= <code>_list = [[player]] [[nearEntities]] 20;
_list = ([[position]] [[player]]) [[nearEntities]] 50;
_list = [[ASLToAGL]] [[getPosASL]] [[player]] [[nearEntities]] 50;
_list = [[player]] [[nearEntities]] ["Man", 1000];
_list = [[player]] [[nearEntities]] ["Man", 1000];
_list = ([[position]] [[player]]) [[nearEntities]] ["LaserTarget", 3000];
_list = [[ASLToAGL]] [[getPosASL]] [[player]] [[nearEntities]] ["LaserTarget", 3000];
_list = [[player]] [[nearEntities]] <nowiki>[</nowiki>["Car", "Motorcycle", "Tank"], 50];
_list = [[player]] [[nearEntities]] [<nowiki/>["Car", "Motorcycle", "Tank"], 50];
_list = ([[position]] [[player]]) [[nearEntities]] <nowiki>[</nowiki>["Man", "Air", "Car", "Motorcycle", "Tank"], 200];
_list = [[ASLToAGL]] [[getPosASL]] [[player]] [[nearEntities]] [<nowiki/>["Man", "Air", "Car", "Motorcycle", "Tank"], 200];
</code>|= EXAMPLE1
</code>


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|seealso= [[entities]], [[findNearestEnemy]], [[nearestBuilding]], [[nearestObject]], [[nearestObjects]], [[nearObjects]], [[nearestLocation]], [[nearTargets]], [[nearSupplies]], [[nearestLocationWithDubbing]], [[nearObjectsReady]], [[nearRoads]]
 
| [[findNearestEnemy]], [[nearestBuilding]], [[nearestObject]], [[nearestObjects]], [[nearObjects]], [[nearestLocation]], [[nearTargets]], [[nearSupplies]], [[nearestLocationWithDubbing]], [[nearObjectsReady]], [[nearRoads]] |= SEEALSO
 
|  |= MPBEHAVIOUR
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}}
}}


<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on 27 Mar, 2014
<dt class="note">'''[[User:Floriangeyer|Floriangeyer]]'''<dd class="note">
According to [[Code Optimisation]], this function is the fastest and should be used instead of [[nearestObjects]].
<!-- Note Section END -->
</dl>


<h3 style='display:none'>Bottom Section</h3>
[[Category:ArmA 2: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]


<!-- CONTINUE Notes -->
{{GameCategory|arma2|Scripting Commands}}
<dl class="command_description">
{{GameCategory|tkoh|Scripting Commands}}
<dd class="notedate">Posted on February 3, 2015 - 21:30 (UTC)</dd>
{{GameCategory|arma3|Scripting Commands}}
<dt class="note">[[User:Pierre MGI|Pierre MGI]]</dt>
<dd class="note">
This kind of functions remains FPS killer if you can't manage conditions in order to reduce operations for each entity or, to reduce the number of entities.
One of the most demanding CPU/GPU resource is probably a DrawIcon3D treatment for these entities.
Don't stay with a simple radius condition (disk selecting entities).
Each time you can treat visible entities, as icons displaying, try to restrict this function to your screen.
For example: 
if (((worldToScreen (visiblePosition _x)) select 0 > (0 * safezoneW + safezoneX)) &&
((worldToScreen (visiblePosition _x)) select 0 <(1 * safezoneW + safezoneX))) then {...} foreach _pos nearEntities _radius
</dd>
</dl>
<!-- DISCONTINUE Notes -->

Revision as of 00:54, 17 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Object Detection

Syntax

Syntax:
Syntax needed
Parameters:
position: Object or Array in format PositionAGL or Position2D - center of the sphere
radius: Number - radius of the sphere
Return Value:
Return value needed

Alternative Syntax

Syntax:
position nearEntities [type, radius]
Parameters:
position: Object or Array in format PositionAGL or Position2D - center of the sphere
[type, radius]: Array
type: String or Array of Strings - type(s) to search for
radius: Number - radius of the sphere
Return Value:
Array of Objects - not sorted

Examples

Example 1:
_list = player nearEntities 20; _list = ASLToAGL getPosASL player nearEntities 50; _list = player nearEntities ["Man", 1000]; _list = ASLToAGL getPosASL player nearEntities ["LaserTarget", 3000]; _list = player nearEntities [["Car", "Motorcycle", "Tank"], 50]; _list = ASLToAGL getPosASL player nearEntities [["Man", "Air", "Car", "Motorcycle", "Tank"], 200];

Additional Information

See also:
entitiesfindNearestEnemynearestBuildingnearestObjectnearestObjectsnearObjectsnearestLocationnearTargetsnearSuppliesnearestLocationWithDubbingnearObjectsReadynearRoads

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note