Difference between revisions of "nearEntities"

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(add. ArmA2 classification)
 
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{{RV|type=command
  
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
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|game1= arma2
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|version1= 1.00
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|game2= arma2oa
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|version2= 1.50
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|game3= tkoh
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|version3= 1.00
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|game4= arma3
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|version4= 0.50
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|arg= global
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|gr1= Object Detection
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|descr= [[Image:sphere_radius.jpg|right|200px]]
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Finds entities inside a sphere with the given radius. If the alternative syntax is used, only entities of given types or subtypes are listed. Entities returned are not sorted by distance. This command doesn't return dead entities or entities inside vehicles. If you need to return those, use [[entities]] command.{{Feature|Informative|This command is much [[Code_Optimisation#nearEntities_and_nearestObjects | faster]] than [[nearestObjects]] for on-foot soldier and vehicle detection.}}
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|s1= position [[nearEntities]] radius
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|p1= position: [[Object]] or [[Array]] in format [[PositionAGL]] or [[Position2D]] - center of the sphere
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|p2= radius: [[Number]] - radius of the sphere
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|r1= [[Array]] of [[Object|Objects]] - not sorted
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|s2= position [[nearEntities]] [type, radius]
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|p21= position: [[Object]] or [[Array]] in format [[PositionAGL]] or [[Position2D]] - center of the sphere
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|p22= [type, radius]: [[Array]]
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|p23= type: [[String]] or [[Array]] of [[String|Strings]] - type(s) to search for
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|p24= radius: [[Number]] - radius of the sphere
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|r2= [[Array]] of [[Object|Objects]] - not sorted
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|x1= <code>_list = [[player]] [[nearEntities]] 20;
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_list = [[ASLToAGL]] [[getPosASL]] [[player]] [[nearEntities]] 50;
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_list = [[player]] [[nearEntities]] ["Man", 1000];
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_list = [[ASLToAGL]] [[getPosASL]] [[player]] [[nearEntities]] ["LaserTarget", 3000];
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_list = [[player]] [[nearEntities]] [<nowiki/>["Car", "Motorcycle", "Tank"], 50];
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_list = [[ASLToAGL]] [[getPosASL]] [[player]] [[nearEntities]] [<nowiki/>["Man", "Air", "Car", "Motorcycle", "Tank"], 200];
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</code>
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|seealso= [[entities]], [[findNearestEnemy]], [[nearestBuilding]], [[nearestObject]], [[nearestObjects]], [[nearObjects]], [[nearestLocation]], [[nearTargets]], [[nearSupplies]], [[nearestLocationWithDubbing]], [[nearObjectsReady]], [[nearRoads]]
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}}

Revision as of 23:18, 19 June 2021

Hover & click on the images for description

Description

Description:
sphere radius.jpg
Finds entities inside a sphere with the given radius. If the alternative syntax is used, only entities of given types or subtypes are listed. Entities returned are not sorted by distance. This command doesn't return dead entities or entities inside vehicles. If you need to return those, use entities command.
This command is much faster than nearestObjects for on-foot soldier and vehicle detection.
Groups:
Object Detection

Syntax

Syntax:
position nearEntities radius
Parameters:
position: Object or Array in format PositionAGL or Position2D - center of the sphere
radius: Number - radius of the sphere
Return Value:
Array of Objects - not sorted

Alternative Syntax

Syntax:
position nearEntities [type, radius]
Parameters:
position: Object or Array in format PositionAGL or Position2D - center of the sphere
[type, radius]: Array
type: String or Array of Strings - type(s) to search for
radius: Number - radius of the sphere
Return Value:
Array of Objects - not sorted

Examples

Example 1:
_list = player nearEntities 20; _list = ASLToAGL getPosASL player nearEntities 50; _list = player nearEntities ["Man", 1000]; _list = ASLToAGL getPosASL player nearEntities ["LaserTarget", 3000]; _list = player nearEntities [["Car", "Motorcycle", "Tank"], 50]; _list = ASLToAGL getPosASL player nearEntities [["Man", "Air", "Car", "Motorcycle", "Tank"], 200];

Additional Information

See also:
entitiesfindNearestEnemynearestBuildingnearestObjectnearestObjectsnearObjectsnearestLocationnearTargetsnearSuppliesnearestLocationWithDubbingnearObjectsReadynearRoads

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note