Difference between revisions of "nearEntities"

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m (see also & example formating)
m (Undo revision 82428 by Ffur2007slx2 5 (talk))
Line 33: Line 33:
 
|r2= [[Array]] of [[Object|Objects]] |= RETURNVALUE  
 
|r2= [[Array]] of [[Object|Objects]] |= RETURNVALUE  
 
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|x1= <code>
+
|x1= <pre>
_list = [[player]] [[nearEntities]] 20;
+
_list = player nearEntities 20;
_list = ([[position]] [[player]]) [[nearEntities]] 50;
+
_list = (position player) nearEntities 50;
_list = ([[position]] [[player]]) [[nearEntities]] ["Land", 1000];
+
_list = (position player) nearEntities ["Land", 1000];
_list = ([[position]] [[player]]) [[nearEntities]] ["LaserTarget", 3000];
+
_list = (position player) nearEntities ["LaserTarget", 3000];
_list = ([[position]] [[player]]) [[nearEntities]] [["All"], 50];
+
_list = (position player) nearEntities [["All"], 50];
_list = ([[position]] [[player]]) [[nearEntities]] [["Man", "Air", "Car", "Motorcycle", "Tank"], 200];
+
_list = (position player) nearEntities [["Man", "Air", "Car", "Motorcycle", "Tank"], 200];
</code>|= EXAMPLE1
+
</pre>|= EXAMPLE1
  
 
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| [[findNearestEnemy]], [[nearestBuilding]], [[nearestObject]], [[nearestObjects]], [[nearObjects]], [[nearestLocation]], [[nearTargets]], [[nearSupplies]], [[nearestLocationWithDubbing]], [[nearObjectsReady]], [[nearRoads]] |= SEEALSO  
+
| [[entities]], [[nearestObject]], [[nearestObjects]], [[nearObjects]] |= SEEALSO  
  
 
|  |= MPBEHAVIOUR  
 
|  |= MPBEHAVIOUR  

Revision as of 03:19, 30 July 2014

Template:Command

Notes

Posted on 27 Mar, 2014
Floriangeyer
According to Code Optimisation, this function is the fastest and should be used instead of nearestObjects.

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