Difference between revisions of "nearEntities"
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− | {{ | + | {{RV|type=command |
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− | | arma2 |= | + | |game1= arma2 |
+ | |version1= 1.00 | ||
− | |1. | + | |game2= arma2oa |
− | + | |version2= 1.50 | |
− | | | + | |game3= tkoh |
+ | |version3= 1.00 | ||
− | + | |game4= arma3 | |
− | + | |version4= 0.50 | |
− | | | + | |arg= global |
− | | | + | |gr1= Object Detection |
− | | | + | |descr= [[Image:sphere_radius.jpg|right|200px]] |
+ | Finds entities inside a sphere with the given radius. If the alternative syntax is used, only entities of given types or subtypes are listed. Entities returned are not sorted by distance. This command doesn't return dead entities or entities inside vehicles. If you need to return those, use [[entities]] command.{{Feature|Informative|This command is much [[Code_Optimisation#nearEntities_and_nearestObjects | faster]] than [[nearestObjects]] for on-foot soldier and vehicle detection.}} | ||
− | | [[ | + | |s1= position [[nearEntities]] radius |
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− | | | + | |p1= position: [[Object]] or [[Array]] in format [[Position#PositionAGL|PositionAGL]] or [[Position#Introduction|Position2D]] - center of the sphere |
− | | | + | |p2= radius: [[Number]] - radius of the sphere |
− | | | + | |r1= [[Array]] of [[Object]]s - not sorted |
− | | | + | |s2= position [[nearEntities]] [type, radius] |
− | | | + | |p21= position: [[Object]] or [[Array]] in format [[Position#PositionAGL|PositionAGL]] or [[Position#Introduction|Position2D]] - center of the sphere |
− | | | + | |p22= type: [[String]] or [[Array]] of [[String]]s - type(s) to search for. See [[isKindOf]] |
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− | + | |p23= radius: [[Number]] - radius of the sphere | |
− | | [[ | + | |r2= [[Array]] of [[Object]]s - not sorted |
+ | |x1= <sqf> | ||
+ | _list = player nearEntities 20; | ||
+ | _list = ASLToAGL getPosASL player nearEntities 50; | ||
+ | _list = player nearEntities ["Man", 1000]; | ||
+ | _list = ASLToAGL getPosASL player nearEntities ["LaserTarget", 3000]; | ||
+ | _list = player nearEntities [["Car", "Motorcycle", "Tank"], 50]; | ||
+ | _list = ASLToAGL getPosASL player nearEntities [["Man", "Air", "Car", "Motorcycle", "Tank"], 200]; | ||
+ | </sqf> | ||
− | | | + | |seealso= [[entities]] [[findNearestEnemy]] [[nearestBuilding]] [[nearestObject]] [[nearestObjects]] [[nearObjects]] [[nearestLocation]] [[nearTargets]] [[nearSupplies]] [[nearestLocationWithDubbing]] [[nearObjectsReady]] [[nearRoads]] [[nearestMines]] |
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Latest revision as of 00:39, 13 July 2022
Description
- Description:
- Finds entities inside a sphere with the given radius. If the alternative syntax is used, only entities of given types or subtypes are listed. Entities returned are not sorted by distance. This command doesn't return dead entities or entities inside vehicles. If you need to return those, use entities command.
- Groups:
- Object Detection
Syntax
- Syntax:
- position nearEntities radius
- Parameters:
- position: Object or Array in format PositionAGL or Position2D - center of the sphere
- radius: Number - radius of the sphere
- Return Value:
- Array of Objects - not sorted
Alternative Syntax
- Syntax:
- position nearEntities [type, radius]
- Parameters:
- position: Object or Array in format PositionAGL or Position2D - center of the sphere
- type: String or Array of Strings - type(s) to search for. See isKindOf
- radius: Number - radius of the sphere
- Return Value:
- Array of Objects - not sorted
Examples
- Example 1:
- _list = player nearEntities 20; _list = ASLToAGL getPosASL player nearEntities 50; _list = player nearEntities ["Man", 1000]; _list = ASLToAGL getPosASL player nearEntities ["LaserTarget", 3000]; _list = player nearEntities [["Car", "Motorcycle", "Tank"], 50]; _list = ASLToAGL getPosASL player nearEntities [["Man", "Air", "Car", "Motorcycle", "Tank"], 200];
Additional Information
- See also:
- entities findNearestEnemy nearestBuilding nearestObject nearestObjects nearObjects nearestLocation nearTargets nearSupplies nearestLocationWithDubbing nearObjectsReady nearRoads nearestMines
Notes
-
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