nearEntities: Difference between revisions

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m (fixed examples)
m (removed brackets from examples)
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|x1= <code>_list = [[player]] [[nearEntities]] 20;
|x1= <code>_list = [[player]] [[nearEntities]] 20;
_list = ([[ASLToAGL]] ([[getPosASL]] [[player]])) [[nearEntities]] 50;
_list = [[ASLToAGL]] [[getPosASL]] [[player]] [[nearEntities]] 50;
_list = [[player]] [[nearEntities]] ["Man", 1000];
_list = [[player]] [[nearEntities]] ["Man", 1000];
_list = ([[ASLToAGL]] ([[getPosASL]] [[player]])) [[nearEntities]] ["LaserTarget", 3000];
_list = [[ASLToAGL]] [[getPosASL]] [[player]] [[nearEntities]] ["LaserTarget", 3000];
_list = [[player]] [[nearEntities]] <nowiki>[</nowiki>["Car", "Motorcycle", "Tank"], 50];
_list = [[player]] [[nearEntities]] <nowiki>[</nowiki>["Car", "Motorcycle", "Tank"], 50];
_list = ([[ASLToAGL]] ([[getPosASL]] [[player]])) [[nearEntities]] <nowiki>[</nowiki>["Man", "Air", "Car", "Motorcycle", "Tank"], 200];
_list = [[ASLToAGL]] [[getPosASL]] [[player]] [[nearEntities]] <nowiki>[</nowiki>["Man", "Air", "Car", "Motorcycle", "Tank"], 200];
</code>|= EXAMPLE1
</code>|= EXAMPLE1



Revision as of 10:33, 3 June 2018

Hover & click on the images for description

Description

Description:
sphere radius.jpg
Find entities in the sphere with given radius. If typeName(s) is (are) given, only entities of given type (or its subtype) are listed. This command returns only alive entities. If you need to return dead entities as well use entities command.
Groups:
Uncategorised

Syntax

Syntax:
position nearEntities radius
Parameters:
position: Object or Array in format PositionAGL or Position2D - center of the sphere
radius: Number - radius of the sphere
Return Value:
Array of Objects

Alternative Syntax

Syntax:
position nearEntities [typeName, radius]
Parameters:
position: Object or Array in format PositionAGL or Position2D - center of the sphere
[typeName, radius]: Array
typeName: String or Array of Strings - typeName(s) to search for
radius: Number - radius of the sphere
Return Value:
Array of Objects

Examples

Example 1:
_list = player nearEntities 20; _list = ASLToAGL getPosASL player nearEntities 50; _list = player nearEntities ["Man", 1000]; _list = ASLToAGL getPosASL player nearEntities ["LaserTarget", 3000]; _list = player nearEntities [["Car", "Motorcycle", "Tank"], 50]; _list = ASLToAGL getPosASL player nearEntities [["Man", "Air", "Car", "Motorcycle", "Tank"], 200];

Additional Information

See also:
findNearestEnemynearestBuildingnearestObjectnearestObjectsnearObjectsnearestLocationnearTargetsnearSuppliesnearestLocationWithDubbingnearObjectsReadynearRoads

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 27 Mar, 2014
Floriangeyer
According to Code Optimisation, this function is the fastest and should be used instead of nearestObjects when suitable.

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