nearRoads: Difference between revisions

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(MP argument, formatting, added examples/see also, formatting note)
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|1.00|= Game version
|1.00|= Game version
|arg= global|= Arguments in MP
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| pos '''nearRoads''' radius |= Syntax
| pos '''nearRoads''' radius |= Syntax


|p1= pos: [[Array]] or [[Object]] - Position or object |= PARAMETER1  
|p1= pos: [[Object]] or [[Array]] - format [[Position]], center of search radius |= PARAMETER1  


|p2= radius: [[Number]] - |= PARAMETER2  
|p2= radius: [[Number]] - search radius in meters |= PARAMETER2  


|p3= |= PARAMETER3  
|p3= |= PARAMETER3  


| [[Array]] |= RETURNVALUE  
| [[Array]] of [[Object]]s - road segments within radius|= RETURNVALUE  
 
 
|x1= <code>_list = [[player]] [[nearRoads]] 50;</code>|= EXAMPLE1


|x2= <code>_list = ([[position]] _unit) [[nearRoads]] 50;</code>|= EXAMPLE2


|x1= <code>_list <nowiki>=</nowiki> player nearRoads 50</code>|= EXAMPLE1
|x3= <code>_list = [1800,5700] [[nearRoads]] 50;</code>|= EXAMPLE3


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| [[nearRoads_(VBS2)| nearRoads (VBS2)]], [[roadsConnectedTo_(VBS2)|roadsConnectedTo (VBS2)]], [[roadsConnectedTo]] |= SEEALSO  
| [[isOnRoad]], [[roadsConnectedTo]] |= SEEALSO  


|  |= MPBEHAVIOUR  
|  |= MPBEHAVIOUR  
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<dl class='command_description'>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on 26 Mar, 2011
<dt class="note">'''[[User:Tankbuster|Tankbuster ]]'''<dd class="note">
NearRoads always gets data in the same order. In a 300 meter radius around Feruz Abad, for example, the first one is in the south-west corner and the last one is in the north-east.
NearRoads always gets data in the same order. In a 300 meter radius around Feruz Abad, for example, the first one is in the south-west corner and the last one is in the north-east.



Revision as of 14:35, 20 April 2014

Hover & click on the images for description

Description

Description:
Find the road segments within the circle of given radius.
Groups:
Uncategorised

Syntax

Syntax:
pos nearRoads radius
Parameters:
pos: Object or Array - format Position, center of search radius
radius: Number - search radius in meters
Return Value:
Array of Objects - road segments within radius

Examples

Example 1:
_list = player nearRoads 50;
Example 2:
_list = (position _unit) nearRoads 50;
Example 3:
_list = [1800,5700] nearRoads 50;

Additional Information

See also:
isOnRoadroadsConnectedTo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on 26 Mar, 2011
Tankbuster
NearRoads always gets data in the same order. In a 300 meter radius around Feruz Abad, for example, the first one is in the south-west corner and the last one is in the north-east. Click below for picture. [1]

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