Difference between revisions of "nextWeatherChange"
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Lou Montana (talk | contribs) m (Text replacement - "|= Game version" to "|Game version=") |
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− | {{Command|= | + | {{Command|Comments= |
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
− | | arma | | + | | arma |Game name= |
− | |1.00| | + | |1.00|Game version= |
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
− | | Return the remaining time (in seconds) over which the current weather change will occur. When a weather change finishes, the game engine will automatically generate a new random weather change over a realistic time period (minimum of 90 minutes).|= | + | | Return the remaining time (in seconds) over which the current weather change will occur. |
+ | <br> | ||
+ | When a weather change finishes, the game engine will automatically generate a new random weather change over a realistic time period (minimum of 90 minutes). |DESCRIPTION= | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
− | | [[Number]] <nowiki>=</nowiki> '''nextWeatherChange''' |= | + | | [[Number]] <nowiki>=</nowiki> '''nextWeatherChange''' |SYNTAX= |
− | | [[Number]] |= | + | | [[Number]] |RETURNVALUE= |
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
− | |||
− | | | + | |x1= <code>_seconds = [[nextWeatherChange]];</code> |EXAMPLE1= |
− | | [[fog]], [[fogForecast]], [[setFog]], [[overcast]], [[setOvercast]], [[overcastForecast]] |= | + | |mp= Each client and the server can have differing weather. |= Multiplayer |
+ | |||
+ | | [[fog]], [[fogForecast]], [[setFog]], [[overcast]], [[setOvercast]], [[overcastForecast]], [[forceWeatherChange]] |SEEALSO= | ||
}} | }} | ||
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<h3 style="display:none">Bottom Section</h3> | <h3 style="display:none">Bottom Section</h3> | ||
− | [[Category:Scripting Commands| | + | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] |
− | [[Category:Scripting Commands ArmA| | + | [[Category:Scripting Commands ArmA|{{uc:{{PAGENAME}}}}]] |
− | + | [[Category:Command_Group:_Environment|{{uc:{{PAGENAME}}}}]] | |
− | [[Category:Command_Group:_Environment| | ||
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | ||
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | [[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] |
Latest revision as of 13:27, 1 September 2019
Click on the images for descriptions
Introduced in
- Game:
- Armed Assault
- Version:
- 1.00
Description
- Description:
- Return the remaining time (in seconds) over which the current weather change will occur.
When a weather change finishes, the game engine will automatically generate a new random weather change over a realistic time period (minimum of 90 minutes).
Syntax
Examples
- Example 1:
_seconds = nextWeatherChange;
Additional Information
- Multiplayer:
- Each client and the server can have differing weather.
- See also:
- fogfogForecastsetFogovercastsetOvercastovercastForecastforceWeatherChange
Notes
Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To
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