Difference between revisions of "nextWeatherChange"

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\| *arma1 * * *\| *([0-1]\.[0-9]{2}) * \|game2" to "|game1= arma1 |version1= $1 |game2")
m (Text replacement - " \{\{GameCategory\|[a-z]+[0-9]?\|Scripting Commands\}\}" to "")
 
Line 31: Line 31:
 
|seealso= [[fog]], [[fogForecast]], [[setFog]], [[overcast]], [[setOvercast]], [[overcastForecast]], [[forceWeatherChange]]
 
|seealso= [[fog]], [[fogForecast]], [[setFog]], [[overcast]], [[setOvercast]], [[overcastForecast]], [[forceWeatherChange]]
 
}}
 
}}
 
{{GameCategory|arma2|Scripting Commands}}
 
{{GameCategory|arma3|Scripting Commands}}
 
{{GameCategory|tkoh|Scripting Commands}}
 

Latest revision as of 23:39, 16 June 2021

Hover & click on the images for description

Description

Description:
Return the remaining time (in seconds) over which the current weather change will occur.
When a weather change finishes, the game engine will automatically generate a new random weather change over a realistic time period (minimum of 90 minutes).
Multiplayer:
Each client and the server can have differing weather.
Groups:
Environment

Syntax

Syntax:
nextWeatherChange
Return Value:
Number

Examples

Example 1:
_seconds = nextWeatherChange;

Additional Information

See also:
fogfogForecastsetFogovercastsetOvercastovercastForecastforceWeatherChange

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note