Difference between revisions of "nextWeatherChange"
Jump to navigation
Jump to search
m |
m (updated description, mp note) |
||
Line 7: | Line 7: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
− | | Return the time (in seconds) | + | | Return the remaining time (in seconds) over which the current weather change will occur. When a weather change finishes, the game engine will automatically generate a new random weather change over a realistic time period (minimum of 90 minutes).|= Description |
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
Line 15: | Line 15: | ||
____________________________________________________________________________________________ | ____________________________________________________________________________________________ | ||
|x1= <pre>_seconds=nextWeatherChange</pre> | |x1= <pre>_seconds=nextWeatherChange</pre> | ||
+ | |||
+ | | mp = Each client and the server can have differing weather. |= Multiplayer | ||
+ | |||
| |= See also | | |= See also | ||
}} | }} |
Revision as of 13:29, 25 November 2008
Click on the images for descriptions
Introduced in
- Game:
- Armed Assault
- Version:
- 1.00
Description
- Description:
- Return the remaining time (in seconds) over which the current weather change will occur. When a weather change finishes, the game engine will automatically generate a new random weather change over a realistic time period (minimum of 90 minutes).
Syntax
Examples
- Example 1:
_seconds=nextWeatherChange
Additional Information
- Multiplayer:
- Each client and the server can have differing weather.
- See also:
- See also needed
Notes
Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To
Add New Note | How To