Difference between revisions of "onEachFrame"

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Revision as of 13:43, 1 September 2019

Introduced with Arma 2: Operation Arrowhead version 1.631.63
Hover & click on the images for descriptions


Runs given statement every frame.

Since Arma 3 v1.57 a stackable version of this EH is available: EachFrame

Arma 3 logo black.png
In order to keep compatibility between official and community content the functions BIS_fnc_addStackedEventHandler and BIS_fnc_removeStackedEventHandler should be used instead.


onEachFrame statement
statement: String or Code
Return Value:


Example 1:
onEachFrame { hintSilent str position player}; //Hints position every frame
Example 2:
Private variables defined outside of onEachFrame scope are not inherited: _myvar = "bob"; myvar = "bill"; onEachFrame {hintSilent str [_myvar, myvar]}; //Result: [any,"bill"]
Example 3:
Only one onEachFrame loop can exist at any time: onEachFrame {player sideChat "first"}; onEachFrame {player sideChat "second"}; //Result: "second","second","second"..."second" Note how "first" never gets shown even though it precedes "second". This is because script thread is executing within the same frame and first onEachFrame is overwritten before it has a chance to execute its statement.
Example 4:
Script suspension is not permitted within onEachFrame scope: onEachFrame {sleep 1}; //ERROR!!!

Additional Information

See also:


Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.


Posted on 21 Dec, 2012
onEachFrame {}; //Reset event

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