onEachFrame: Difference between revisions

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m (Text replacement - "|= Game version" to "|Game version=")
(Undo revision 155024 by Ilias38rus (talk) Not true, it triggers on the next frame)
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| Runs given statement every frame. <br><br>
| Runs given statement every frame.
{{Informative|Since '''Arma 3''' ''v1.57'' a stackable version of this EH is available: [[Arma_3:_Event_Handlers/addMissionEventHandler#EachFrame|EachFrame]]}}<br>
{{Feature arma3 |
{{Feature arma3|In order to keep compatibility between official and community content the functions [[BIS_fnc_addStackedEventHandler]] and [[BIS_fnc_removeStackedEventHandler]] should be used instead.}}|DESCRIPTION=
In order to keep compatibility between official and community content:
* Since {{arma3}} v1.57 a stackable version of this EH is available: [[Arma_3:_Event_Handlers/addMissionEventHandler#EachFrame|EachFrame Mission Event Handler]]
* Before that, the scripted version of the event handler should be used instead (using [[BIS_fnc_addStackedEventHandler]] and [[BIS_fnc_removeStackedEventHandler]]).}} |DESCRIPTION=
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| '''onEachFrame''' statement |SYNTAX=
| [[onEachFrame]] statement |SYNTAX=


|p1= statement: [[String]] or [[Code]] |PARAMETER1=
|p1= statement: [[String]] or [[Code]] |PARAMETER1=
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|x1= <code>[[onEachFrame]] { [[hintSilent]] [[str]] [[position]] [[player]]}; //Hints position every frame</code> |EXAMPLE1=
|x1= <code>[[onEachFrame]] { [[hintSilent]] [[str]] [[position]] [[player]]}; {{cc|Hints position every frame}}</code> |EXAMPLE1=
|x2= Private variables defined outside of [[onEachFrame]] scope are not inherited:
 
|x2= Private variables defined outside of the [[onEachFrame]] scope are not inherited:
<code>_myvar = "bob";
<code>_myvar = "bob";
myvar = "bill";
myvar = "bill";
[[onEachFrame]] {[[hintSilent]] [[str]] [_myvar, myvar]};
[[onEachFrame]] { [[hintSilent]] [[str]] [_myvar, myvar]; };
//Result: [any,"bill"]</code>
{{cc|Result: [any,"bill"]}}</code>
|EXAMPLE2=
|EXAMPLE2=
|x3= Only one [[onEachFrame]] loop can exist at any time:
|x3= Only one [[onEachFrame]] loop can exist at any time:
<code>[[onEachFrame]] {[[player]] [[sideChat]] "first"};
<code>[[onEachFrame]] { [[player]] [[sideChat]] "first"; };
[[onEachFrame]] {[[player]] [[sideChat]] "second"};
[[onEachFrame]] { [[player]] [[sideChat]] "second"; };
//Result: "second","second","second"..."second"</code>
{{cc|Result: "second", "second", "second"...}}</code>


Note how "first" never gets shown even though it precedes "second". This is because script thread is executing within the same frame and first [[onEachFrame]] is overwritten before it has a chance to execute its statement. |EXAMPLE3=
Note how "first" never gets shown even though it precedes "second". This is because script thread is executing within the same frame and first [[onEachFrame]] is overwritten before it has a chance to execute its statement. |EXAMPLE3=
|x4= Script suspension is not permitted within [[onEachFrame]] scope:
|x4= Script suspension is not permitted within [[onEachFrame]] scope:
<code>[[onEachFrame]] {[[sleep]] 1};
<code>{{cc|Will throw an error}}
//ERROR!!!</code> |EXAMPLE4=
[[onEachFrame]] { [[sleep]] 1; };</code> |EXAMPLE4=
 
|x5= <code>[[onEachFrame]] {}; {{cc|Reset event}}</code> |EXAMPLE5=
}}
}}


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<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->


<dd class="notedate">Posted on 21 Dec, 2012
<dt class="note">[[User:neokika|neokika]]<dd class="note">
<code>[[onEachFrame]] {}; //Reset event</code>
<!-- Note Section END -->
<!-- Note Section END -->
</dl>
</dl>
<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>


[[Category:ArmA 2 OA: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Revision as of 11:14, 3 July 2020

Hover & click on the images for description

Description

Description:
Runs given statement every frame. Template:Feature arma3
Groups:
Uncategorised

Syntax

Syntax:
onEachFrame statement
Parameters:
statement: String or Code
Return Value:
Nothing

Examples

Example 1:
onEachFrame { hintSilent str position player}; // Hints position every frame
Example 2:
Private variables defined outside of the onEachFrame scope are not inherited: _myvar = "bob"; myvar = "bill"; onEachFrame { hintSilent str [_myvar, myvar]; }; // Result: [any,"bill"]
Example 3:
Only one onEachFrame loop can exist at any time: onEachFrame { player sideChat "first"; }; onEachFrame { player sideChat "second"; }; // Result: "second", "second", "second"... Note how "first" never gets shown even though it precedes "second". This is because script thread is executing within the same frame and first onEachFrame is overwritten before it has a chance to execute its statement.
Example 4:
Script suspension is not permitted within onEachFrame scope: // Will throw an error onEachFrame { sleep 1; };
Example 5:
onEachFrame {}; // Reset event

Additional Information

See also:
diag_frameNodiag_fps

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section