Difference between revisions of "onEachFrame"

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m (Text replacement - "{{Command " to "{{RV|type=command ")
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|p1= statement: [[String]] or [[Code]]
|p1= statement: [[String]] or [[Code]]
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| [[diag_frameNo]], [[diag_fps]]

Revision as of 23:34, 10 June 2021

Hover & click on the images for description


Description needed
Event Handlers


Syntax needed
statement: String or Code
Return Value:


Example 1:
onEachFrame { hintSilent str position player}; // Hints position every frame
Example 2:
Private variables defined outside of the onEachFrame scope are not inherited: _myvar = "bob"; myvar = "bill"; onEachFrame { hintSilent str [_myvar, myvar]; }; // Result: [any,"bill"]
Example 3:
Only one onEachFrame loop can exist at any time: onEachFrame { player sideChat "first"; }; onEachFrame { player sideChat "second"; }; // Result: "second", "second", "second"... Note how "first" never gets shown even though it precedes "second". This is because script thread is executing within the same frame and first onEachFrame is overwritten before it has a chance to execute its statement.
Example 4:
Script suspension is not permitted within onEachFrame scope: // Will throw an error onEachFrame { sleep 1; };
Example 5:
onEachFrame {}; // Reset event

Additional Information

See also:
See also needed


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