Difference between revisions of "onEachFrame"

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|x1= <code>onEachFrame { hintSilent str position player; }; //Hints position every frame</code> |= Example 1
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|x1= <code>[[onEachFrame]] { [[hintSilent]] [[str]] [[position]] [[player]]; }; //Hints position every frame</code> |= Example 1
 
|x2= Private variables defined outside of [[onEachFrame]] scope are not inherited:
 
|x2= Private variables defined outside of [[onEachFrame]] scope are not inherited:
 
<code>_myvar = "bob";
 
<code>_myvar = "bob";
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<dd class="notedate">Posted on 21 Dec, 2012
 
<dd class="notedate">Posted on 21 Dec, 2012
 
<dt class="note">[[User:neokika|neokika]]<dd class="note">
 
<dt class="note">[[User:neokika|neokika]]<dd class="note">
<code>onEachFrame {}; //Reset event</code>
+
<code>[[onEachFrame]] {}; //Reset event</code>
 
<!-- Note Section END -->
 
<!-- Note Section END -->
 
</dl>
 
</dl>

Revision as of 15:36, 28 August 2014

Introduced with Arma 2: Operation Arrowhead version 1.63
  

Click on the images for descriptions

Introduced in

Game:
Arma 2: Operation Arrowhead
Version:
1.63

Description

Description:
Statement is run every frame.
Arma 3 logo black.png
In order to keep compatability between official and community content the functions BIS_fnc_addStackedEventHandler and BIS_fnc_removeStackedEventHandler should be used instead.

Syntax

Syntax:
onEachFrame statement
Parameters:
statement: Code
Return Value:
Nothing

Examples

Example 1:
onEachFrame { hintSilent str position player; }; //Hints position every frame
Example 2:
Private variables defined outside of onEachFrame scope are not inherited: _myvar = "bob"; myvar = "bill"; onEachFrame { hintSilent str [_myvar, myvar] }; //Result: [any,"bill"]
Example 3:
Only one onEachFrame loop can exist at any time: onEachFrame { player sideChat "first"; }; onEachFrame { player sideChat "second"; }; //Result: "second","second","second"..."second" Note how "first" never gets shown even though it precedes "second". This is because script thread is executing within the same frame and first onEachFrame is overwritten before it has a chance to execute its statement.
Example 4:
Script suspension is not permitted within onEachFrame scope: onEachFrame { sleep 1 }; //ERROR!!!

Additional Information

Multiplayer:
-
See also:
See also needed

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Posted on 21 Dec, 2012
neokika
onEachFrame {}; //Reset event

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