Difference between revisions of "onEachFrame"

From Bohemia Interactive Community
Jump to navigation Jump to search
m (formate)
Line 60: Line 60:
 
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
 +
 +
<!-- CONTINUE Notes -->
 +
<dl class="command_description">
 +
<dd class="notedate">Posted on August 28, 2014 - 15:21 (UTC)</dd>
 +
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt>
 +
<dd class="note">
 +
If you need a stackable [[onEachFrame]] event, use mission event handler "Draw3D":
 +
</code>[[addMissionEventHandler]] ["Draw3D", {...code to run each frame...}];</code>
 +
</dd>
 +
</dl>
 +
<!-- DISCONTINUE Notes -->

Revision as of 17:21, 28 August 2014

Introduced with Arma 2: Operation Arrowhead version 1.63
  

Click on the images for descriptions

Introduced in

Game:
Arma 2: Operation Arrowhead
Version:
1.63

Description

Description:
Statement is run every frame.
Arma 3 logo black.png
In order to keep compatability between official and community content the functions BIS_fnc_addStackedEventHandler and BIS_fnc_removeStackedEventHandler should be used instead.

Syntax

Syntax:
onEachFrame statement
Parameters:
statement: Code
Return Value:
Nothing

Examples

Example 1:
onEachFrame { hintSilent str position player; }; //Hints position every frame
Example 2:
Private variables defined outside of onEachFrame scope are not inherited: _myvar = "bob"; myvar = "bill"; onEachFrame { hintSilent str [_myvar, myvar] }; //Result: [any,"bill"]
Example 3:
Only one onEachFrame loop can exist at any time: onEachFrame { player sideChat "first"; }; onEachFrame { player sideChat "second"; }; //Result: "second","second","second"..."second" Note how "first" never gets shown even though it precedes "second". This is because script thread is executing within the same frame and first onEachFrame is overwritten before it has a chance to execute its statement.
Example 4:
Script suspension is not permitted within onEachFrame scope: onEachFrame { sleep 1 }; //ERROR!!!

Additional Information

Multiplayer:
-
See also:
See also needed

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Posted on 21 Dec, 2012
neokika
onEachFrame {}; //Reset event

Bottom Section

Posted on August 28, 2014 - 15:21 (UTC)
Killzone Kid
If you need a stackable onEachFrame event, use mission event handler "Draw3D": addMissionEventHandler ["Draw3D", {...code to run each frame...}];