Difference between revisions of "onEachFrame"

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(Undo revision 155024 by Ilias38rus (talk) Not true, it triggers on the next frame)
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<dl class="command_description">
<dd class="notedate">Posted on July 2, 2020 - 16:33 (UTC)</dd>
<dt class="note">[[User:Ilias38rus|Ilias38rus]]</dt>
<dd class="note">
Triggers in the frame its executed from, so for example:
<code>onEachFrame { << code >> onEachFrame {}; };
Will '''always''' execute the given code, within the frame that the command was processed in.
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Revision as of 11:14, 3 July 2020

Hover & click on the images for description


Runs given statement every frame. Template:Feature arma3


onEachFrame statement
statement: String or Code
Return Value:


Example 1:
onEachFrame { hintSilent str position player}; // Hints position every frame
Example 2:
Private variables defined outside of the onEachFrame scope are not inherited: _myvar = "bob"; myvar = "bill"; onEachFrame { hintSilent str [_myvar, myvar]; }; // Result: [any,"bill"]
Example 3:
Only one onEachFrame loop can exist at any time: onEachFrame { player sideChat "first"; }; onEachFrame { player sideChat "second"; }; // Result: "second", "second", "second"... Note how "first" never gets shown even though it precedes "second". This is because script thread is executing within the same frame and first onEachFrame is overwritten before it has a chance to execute its statement.
Example 4:
Script suspension is not permitted within onEachFrame scope: // Will throw an error onEachFrame { sleep 1; };
Example 5:
onEachFrame {}; // Reset event

Additional Information

See also:


Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


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