Difference between revisions of "onEachFrame"
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− | |x1= <code>onEachFrame { hintSilent str position player; }; //Hints position every frame</code> |= Example 1 | + | |x1= <code>[[onEachFrame]] { [[hintSilent]] [[str]] [[position]] [[player]]; }; //Hints position every frame</code> |= Example 1 |
|x2= Private variables defined outside of [[onEachFrame]] scope are not inherited: | |x2= Private variables defined outside of [[onEachFrame]] scope are not inherited: | ||
<code>_myvar = "bob"; | <code>_myvar = "bob"; | ||
Line 50: | Line 50: | ||
<dd class="notedate">Posted on 21 Dec, 2012 | <dd class="notedate">Posted on 21 Dec, 2012 | ||
<dt class="note">[[User:neokika|neokika]]<dd class="note"> | <dt class="note">[[User:neokika|neokika]]<dd class="note"> | ||
− | <code>onEachFrame {}; //Reset event</code> | + | <code>[[onEachFrame]] {}; //Reset event</code> |
<!-- Note Section END --> | <!-- Note Section END --> | ||
</dl> | </dl> |
Revision as of 14:36, 28 August 2014
Click on the images for descriptions
Introduced in
- Game:
- Arma 2: Operation Arrowhead
- Version:
- 1.63
Description
- Description:
- Statement is run every frame. In order to keep compatability between official and community content the functions BIS_fnc_addStackedEventHandler and BIS_fnc_removeStackedEventHandler should be used instead.
Syntax
Examples
- Example 1:
onEachFrame { hintSilent str position player; }; //Hints position every frame
- Example 2:
- Private variables defined outside of onEachFrame scope are not inherited:
_myvar = "bob"; myvar = "bill"; onEachFrame { hintSilent str [_myvar, myvar] }; //Result: [any,"bill"]
- Example 3:
- Only one onEachFrame loop can exist at any time:
onEachFrame { player sideChat "first"; }; onEachFrame { player sideChat "second"; }; //Result: "second","second","second"..."second"
Note how "first" never gets shown even though it precedes "second". This is because script thread is executing within the same frame and first onEachFrame is overwritten before it has a chance to execute its statement. - Example 4:
- Script suspension is not permitted within onEachFrame scope:
onEachFrame { sleep 1 }; //ERROR!!!
Additional Information
- Multiplayer:
- -
- See also:
- See also needed
Notes
Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To
Add New Note | How To
Notes
- Posted on 21 Dec, 2012
- neokika
-
onEachFrame {}; //Reset event