onEachFrame
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Introduced in
- Game:
- Arma 2: Operation Arrowhead
- Version:
- 1.63
Description
- Description:
- Runs given statement every frame.
Since Arma 3 v1.57 a stackable version of this EH is available: EachFrame
In order to keep compatibility between official and community content the functions BIS_fnc_addStackedEventHandler and BIS_fnc_removeStackedEventHandler should be used instead.
Syntax
Examples
- Example 1:
onEachFrame { hintSilent str position player}; //Hints position every frame
- Example 2:
- Private variables defined outside of onEachFrame scope are not inherited:
_myvar = "bob"; myvar = "bill"; onEachFrame {hintSilent str [_myvar, myvar]}; //Result: [any,"bill"]
- Example 3:
- Only one onEachFrame loop can exist at any time:
onEachFrame {player sideChat "first"}; onEachFrame {player sideChat "second"}; //Result: "second","second","second"..."second"
Note how "first" never gets shown even though it precedes "second". This is because script thread is executing within the same frame and first onEachFrame is overwritten before it has a chance to execute its statement. - Example 4:
- Script suspension is not permitted within onEachFrame scope:
onEachFrame {sleep 1}; //ERROR!!!
Additional Information
- Multiplayer:
- -
- See also:
- diag_frameNodiag_fps
Notes
Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To
Add New Note | How To
Notes
- Posted on 21 Dec, 2012
- neokika
-
onEachFrame {}; //Reset event