Difference between revisions of "onMapSingleClick"

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m (Text replacement - "<dt class="note">([^<>]+) " to "<dt class="note">$1</dt> ")
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  [[player]] [[onMapSingleClick]] "[[hint]] (""Hello "" + [[name]] [[_this]]); _shift"; {{cc|Hello KK}}</code>
  [[player]] [[onMapSingleClick]] "[[hint]] (""Hello "" + [[name]] [[_this]]); _shift"; {{cc|Hello KK}}</code>
| [[onGroupIconClick]]
|seealso= [[onGroupIconClick]]

Revision as of 00:52, 17 February 2021

Hover & click on the images for description


Description needed
MapEvent Handlers


Syntax needed
command: String or Code
Return Value:
Return value needed

Alternative Syntax

params onMapSingleClick command
params: Anything
command: String or Code
Return Value:


Example 1:
ArmA: Creates a soldier unit at the position clicked: onMapSingleClick "'SoldierWB' createUnit [_pos, group player]; true";
Example 2:
ArmA: Orders "grp1" to move to position clicked. Disables further map-click actions: onMapSingleClick "grp1 move _pos; onMapSingleClick ''; true";
Example 3:
OFP: In OFP single quotes cannot be used for string definition, so two double-quotes have to be used instead: onMapSingleClick "'SoldierWB' createUnit [_pos, group player]; true";
Example 4:
// The following code will disable Shift+click waypoint marker creation onMapSingleClick {_shift};
Example 5:
// Pass params to onMapSingleClick code player onMapSingleClick {hint ("Hello " + name _this)}; // Hello KK
Example 6:
// Pass params to onMapSingleClick code and disable Shift+click waypoint marker creation player onMapSingleClick "hint (""Hello "" + name _this); _shift"; // Hello KK

Additional Information

See also:


Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 8 July, 2009
General Barron
See my Multiple OnMapSingleClick script to allow you to add multiple events to the onMapSingleClick event. Some minor editing of the scripts would be required to use them in Arma.
Posted on April 1, 2016 - 00:25 (UTC)
Killzone Kid
_units param is supposed to return what groupSelectedUnits returns. Player must be leader and some units in the group must be selected on the group bar. However selected units are connected with group orders menu, which interferes with map click. In other words, when you click on the main map, the map gets focus and group orders menu closes, deselecting any selected unit, so _units is [] pretty much all the time.