Difference between revisions of "onMapSingleClick"

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Added ArmA2)
m (add. see also)
Line 42: Line 42:
| |= See also
| [[onDoubleClick (VBS2)]] |= See also
Line 49: Line 49:
<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->
<!-- Note Section END -->
<!-- Note Section END -->

Revision as of 17:42, 3 July 2009

Introduced with Operation Flashpoint: Resistance version 1.851.85
Hover & click on the images for descriptions


Define action performed when user clicks in map by executing command string. the string receives 3 (localised in scope) variables: When click is processed, code should ultimately return true back to the engine. If false is returned, default processing by the game engine is done. Return value of any other type (including Nothing) is an error. In such case default processing by the game engine is done, and error message may be displayed. The code is executed on every click, until the Command is
  • removed via onMapSingleClick "", or
  • replaced by onMapSingleClick "SomeOtherCommand(s)"


onMapSingleClick command
command: String
Return Value:


Example 1:
onMapSingleClick "'SoldierWB' createUnit [_pos, group player]; true;" ArmA: Creates a soldier unit at the position clicked.
Example 2:
onMapSingleClick "_grp1 move _pos; onMapSingleClick ''; true;" ArmA: Orders "_grp1" to move to position clicked. Disables further map-click actions.
Example 3:
onMapSingleClick """SoldierWB"" createUnit [_pos, group player]; true;" OFP: In OFP single quotes cannot be used for string definition, so two double-quotes have to be used instead.

Additional Information

See also:
onDoubleClick (VBS2)


Only post proven facts here. Report bugs on the feedback tracker. Use the Talk page or the Forums for discussions.